High-Performance Rendering Framework on Stream Architectures
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Updated
Nov 17, 2024 - C++
High-Performance Rendering Framework on Stream Architectures
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Rendergraph-based DirectX 12 graphics engine
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
A testbed project for Unity real-time ray tracing features
Real-time Direct3D 12 path tracer
A path tracing demo using hardware accelerated ray tracing in Unity
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Experimental MMD renderer using DX12 and DXR.
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
DirectX Raytracing Tutorials in CSharp
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
4DViews volumetric video with Unity DXR realtime ray tracing
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
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