Unity HTFramework, a rapid development framework of client based on Unity.
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Updated
Nov 9, 2024 - C#
Unity HTFramework, a rapid development framework of client based on Unity.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
Simpler dependency injection for Unity3D
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
RESTful-Unity aims to provides a simple RESTful HTTP server for Unity3d.
An easy-to-use Java library for making 2D games. Successor: https://www.github.com/sanj0/kopfkino
A C++14 Component-Based Game Object Model framework for developing videogames
Unity Modular system let's you create game object with procedural generated parts.
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
Unity3d Prefab Editor
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
A gameplay scripting framework for the Unity Engine, written in C#.
Object Pool Manager for unity3d game engine
A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
Free Tutorial unity supported Arabic language on Gameobject
Essentials scripts for Unity
Unity click on models when using Vuforia
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