mesh-shader
Here are 12 public repositories matching this topic...
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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Aug 2, 2024 - C++
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
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Oct 18, 2024 - C#
Xultaik Game Engine
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Jul 30, 2024 - C#
A Physically Based Vulkan Renderer.
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Nov 17, 2024 - C++
Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().
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Oct 27, 2024 - C
Simple mesh-shader sample that auto-renders VB with IB to meshlets.
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Oct 27, 2024 - C
A mesh-shader based glTF Vulkan renderer using fastgltf
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Sep 16, 2024 - C++
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
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Jul 17, 2024 - Java
Minimal single file application to draw a triangle in OpenGL using a Meshshader. Its only purpose is to show, how to get something on the screen with a Meshshader.
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Jan 18, 2024 - C
A rendering engine developed with c++ and directx12
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Oct 10, 2024 - C++
A render graph based Vulkan rendering engine.
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Feb 21, 2024 - C++
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