A high speed C++17 Vulkan game engine
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Updated
Sep 21, 2023 - C++
A high speed C++17 Vulkan game engine
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
A modern cross-platform low-level graphics API
Yet Another Vulkan Engine
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
3D Renderer Engine builds with Vulkan and C++ 20
A 3D model viewer written C++20 and Vulkan
Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux, Windows, Android.
Swift 3D Game Engine for Windows, macOS, iOS, Linux
A very simple real-time Vulkan 3D game engine
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
A Vulkan Engine for the GNU/Linux operating system.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
A real-time computer vision engine implemented on top of Vulkan API.
3D game engine with a Vulkan renderer backend
C++ Vulkan 3D Game Engine
The exomia/framework can be used to develop cross platform applications, 2D/3D video games and simulations.
Luna Rendering Engine
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