Re-implementation of my "Wolf3D", project done in first year of Epitech
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Updated
Apr 4, 2020 - C++
Re-implementation of my "Wolf3D", project done in first year of Epitech
A bot that autoplay the Wolfenstein3D html 5 port
Wolfenstein 3D like raycaster using Macroquad in Rust running on the web
Wolfenstein-style capture the flag game but with a cactus -- featuring Mike Krol for some reason
Using raycasting to achieve 3D visuals with a 2D graphic engine (pygame) in Python.
Representing 2D ray casting in a 3D environment
Raycasting engine based on Wolfenstein3D
Wolfenstein 3D prototype in JS
A repository about old school raycasting technology or "2.5D" used in games such as Wolfenstein 3D (matrix-based) or Doom (sector-based).
Raycasting engine written with C++/SDL
Copy of Wolfenstein 3D game - school project
This is the last C project in e42 fundamentals cursus, and one of the most ambitious. The goal is replicate the revolutionary engine developed by John Carmack, that gave birth to a new gaming genre in 90's: the first person shooters.
Pseudo-3D raycaster implementation in Rust without any graphics API.
A little ray casting 3d engine made with the help of ChatGPT
Realtime pseudo 3D raycaster on the CPU using 2D ray marching
[ 42 project ] My version of Wolfenstein 3D.
Representação 3D em primeira pessoa de um labirinto usando raycasting, semelhante a Wolfenstein 3D (1992).
My first RayCaster with miniLibX
Wolfenstein 3D (MacOs) - My first RayCaster with miniLibX
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