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Create CreateApp #79

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46 changes: 46 additions & 0 deletions CreateApp
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
/**
* Fireworks Application
*
* Implementation steps:
* 1. Set up the Vue application using createApp
* 2. Manage state with reactive properties for fireworks
* 3. Add sound effects using Audio API
* 4. Create explosion callback
* 5. Integrate with firework library
*/
import { createApp } from 'vue';

const app = createApp({
data() {
return {
fireworks: [], // Array to hold firework objects
sounds: {
explosion: new Audio('path/to/explosion.mp3'), // Sound effect for explosion
},
Comment on lines +17 to +19
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⚠️ Potential issue

Add error handling for audio initialization

The current audio initialization lacks error handling and could fail silently. Consider implementing proper error handling and feature detection.

 sounds: {
-  explosion: new Audio('path/to/explosion.mp3'), // Sound effect for explosion
+  explosion: null, // Will be initialized in mounted hook
 },

Add this to the mounted hook:

mounted() {
  try {
    if (typeof Audio !== 'undefined') {
      this.sounds.explosion = new Audio('/assets/sounds/explosion.mp3');
      this.sounds.explosion.addEventListener('error', (e) => {
        console.error('Error loading explosion sound:', e);
      });
    } else {
      console.warn('Audio API not supported in this browser');
    }
  } catch (error) {
    console.error('Failed to initialize audio:', error);
  }
  // ... rest of your mounted code
}

};
},
methods: {
addFirework(firework) {
this.fireworks.push(firework);
},
playExplosionSound(firework) {
this.sounds.explosion.play();
},
handleFireworkExplosion(firework) {
// This method will be called when a firework explodes
this.playExplosionSound(firework);
// You can add more logic here if needed
},
Comment on lines +23 to +33
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🛠️ Refactor suggestion

Enhance method implementations with proper validation and error handling

The current methods lack proper validation and error handling mechanisms.

 addFirework(firework) {
+  if (!firework || typeof firework !== 'object') {
+    console.error('Invalid firework object');
+    return;
+  }
   this.fireworks.push(firework);
 },
 playExplosionSound(firework) {
+  if (!this.sounds.explosion) {
+    console.warn('Sound not initialized');
+    return;
+  }
+  // Reset sound to allow rapid replays
+  this.sounds.explosion.currentTime = 0;
   this.sounds.explosion.play()
+    .catch(error => console.error('Failed to play sound:', error));
 },
 handleFireworkExplosion(firework) {
-  // This method will be called when a firework explodes
+  if (!firework || !this.fireworks.includes(firework)) {
+    console.error('Invalid firework object in explosion handler');
+    return;
+  }
   this.playExplosionSound(firework);
-  // You can add more logic here if needed
+  // Emit event for parent components
+  this.$emit('firework-exploded', firework);
 },
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
addFirework(firework) {
this.fireworks.push(firework);
},
playExplosionSound(firework) {
this.sounds.explosion.play();
},
handleFireworkExplosion(firework) {
// This method will be called when a firework explodes
this.playExplosionSound(firework);
// You can add more logic here if needed
},
addFirework(firework) {
if (!firework || typeof firework !== 'object') {
console.error('Invalid firework object');
return;
}
this.fireworks.push(firework);
},
playExplosionSound(firework) {
if (!this.sounds.explosion) {
console.warn('Sound not initialized');
return;
}
// Reset sound to allow rapid replays
this.sounds.explosion.currentTime = 0;
this.sounds.explosion.play()
.catch(error => console.error('Failed to play sound:', error));
},
handleFireworkExplosion(firework) {
if (!firework || !this.fireworks.includes(firework)) {
console.error('Invalid firework object in explosion handler');
return;
}
this.playExplosionSound(firework);
// Emit event for parent components
this.$emit('firework-exploded', firework);
},

},
mounted() {
// Example of adding a firework and simulating an explosion
const newFirework = { id: 1, exploded: false };
this.addFirework(newFirework);
setTimeout(() => {
newFirework.exploded = true;
this.handleFireworkExplosion(newFirework);
}, 2000); // Simulate explosion after 2 seconds
},
Comment on lines +35 to +43
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⚠️ Potential issue

Remove example code and implement proper initialization

The current mounted hook contains example code that should not be in production. Additionally, the timeout should be properly cleaned up.

-mounted() {
-  // Example of adding a firework and simulating an explosion
-  const newFirework = { id: 1, exploded: false };
-  this.addFirework(newFirework);
-  setTimeout(() => {
-    newFirework.exploded = true;
-    this.handleFireworkExplosion(newFirework);
-  }, 2000); // Simulate explosion after 2 seconds
-},
+created() {
+  // Initialize audio
+  this.initializeAudio();
+},
+beforeUnmount() {
+  // Cleanup
+  if (this.sounds.explosion) {
+    this.sounds.explosion.pause();
+    this.sounds.explosion = null;
+  }
+},

Consider creating a proper interface for firework initialization:

// In a separate firework.js file
export class Firework {
  constructor(config = {}) {
    this.id = crypto.randomUUID();
    this.exploded = false;
    this.config = config;
  }
}

});

app.mount('#app');