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 * 6 independent, opposing factions to play against at every game!
 * City-building, automatic or manual!
 * Equippable artifacts!
 * 6 new location types to explore on the world map!
 * 2 new unique locations: mercenary guild and artificer!
 * Skill system, featuring 13 different skills!
 * New units can now be acquired by spending XP
 * The world map now has to be explored
 * Dungeon redesign, featuring traps
 * 137 monsters
 * 28 items, 33 artifacts
 * 53 upgrades, 25 spells, 13 skills
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tukkek committed Apr 29, 2016
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*.save*
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javelin.zip
javelin.jar
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18 changes: 16 additions & 2 deletions doc/CHANGELOG.txt
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Version 1.3 (2016-04-29)

* 6 independent, opposing factions to play against at every game!
* City-building, automatic or manual!
* Equippable artifacts!
* 6 new location types to explore on the world map!
* 2 new unique locations: mercenary guild and artificer!
* Skill system, featuring 13 different skills!
* New units can now be acquired by spending XP
* The world map now has to be explored
* Dungeon redesign, featuring traps
* 137 monsters
* 28 items, 33 artifacts
* 53 upgrades, 25 spells, 13 skills

Version 1.2 (2016-02-29)

* Minor release in response to community feedback on 1.1
* Improved documentation
* Minor bugfixes
* Breath area now ignores cover
* AI cache is now disabled by default (can slow-down some systems)
* AI cache is now disabled by default (can slow down some systems)

Version 1.1 (2016-02-26)

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70 changes: 0 additions & 70 deletions doc/OGLv1.0a.rtf

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39 changes: 39 additions & 0 deletions doc/OGLv1.0a.txt
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OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.
Conversion of System Rules Document monster information to XML format Copyright 2001 John Hanju Kim.
The Hypertext d20 SRD Copyright 2004, Jans W Carton.
Pathfinder OGC (http://www.d20pfsrd.com/), Copyright 2016 John Reyst.
21 changes: 21 additions & 0 deletions doc/artifacts.txt
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ARTIFACTS GUIDE

These powerful items can be equipped to enhance a character in some way or
another.

Each artifact occupies a certain body slot. For example: a character
cannot wear more than one headpiece at the same time. The exception are rings,
which can be worn 2 at a time, one in each hand.

Amulet of health: raises constitution.
Belt of giant strength: raises strength.
Cloak of charisma: raises charisma.
Cloak of resistance: enhances saving throws.
Gloves of dexterity: raises dexterity.
Goggles of night: provide darkvision.
Headband of intellect: raises intelligence.
Mantle of spell resistance: provides 20 spell resistance.
Periapt of wisdom: raises wisdom.
Ring of energy resistance: provides energy resistance.
Ring of protection: raises armor class.
Wings of flying: provides flying.
10 changes: 5 additions & 5 deletions doc/items.txt
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Expand Up @@ -17,11 +17,11 @@ Potion of flight: gives flight similar to that of a hawk.
Potion of heroism: +2 to attack and save rolls.
Potion of owl's wisdom: +2 wisdom bonus.
Potion of resist energy: reduces a certain amount of damage from most non-physical attacks.
Scroll of discern location: Reveals location of a dungeon's most valuable treasure.
Scroll of discern location: reveals location of a dungeon's most valuable treasure.
Scroll of greater teleport: teleports you to any town.
Scroll of locate object: Locates nearest treasure chest in a dungeon.
Scroll of prying eyes: Reveals dungeon map.
Scroll of locate object: locates nearest treasure chest in a dungeon.
Scroll of prying eyes: reveals dungeon or nearby area on world map.
Scroll of raise dead & restoration: after battle, ressurects a killed ally.
Scroll of ressurect & restoration: after battle, ressurects a killed ally with full hit points.
Scroll of secure shelter: use it to rest for 8 hours on the world screen.
Scroll of ressurect & restoration: after battle, ressurects a killed ally to full hit points.
Scroll of secure shelter: lets you rest in the wilderness.
Scroll of word of recall: returns party to last visited town.
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