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Alex Henry
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Alex Henry
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Aug 27, 2015
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<?xml version="1.0" encoding="UTF-8"?> | ||
<classpath> | ||
<classpathentry excluding=".git/|TODO/|build-tests/|build/|doc/" kind="src" path=""/> | ||
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/> | ||
<classpathentry kind="lib" path="lib/junit.jar" sourcepath="lib/junitSrc.zip"/> | ||
<classpathentry kind="lib" path="lib/forms-1.0.5.jar" sourcepath="lib/forms-1.0.5-src.zip"/> | ||
<classpathentry kind="lib" path="lib/looks-1.2.2.jar"/> | ||
<classpathentry kind="lib" path="lib/sax2.jar"/> | ||
<classpathentry kind="lib" path="lib/commons-math-2.1.jar"/> | ||
<classpathentry kind="output" path="bin"/> | ||
</classpath> |
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*~ | ||
*.log | ||
javelin.save | ||
bin | ||
TODO |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<projectDescription> | ||
<name>Javelin</name> | ||
<comment></comment> | ||
<projects> | ||
</projects> | ||
<buildSpec> | ||
<buildCommand> | ||
<name>org.eclipse.jdt.core.javabuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
</buildSpec> | ||
<natures> | ||
<nature>org.eclipse.jdt.core.javanature</nature> | ||
</natures> | ||
</projectDescription> |
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#Wed Aug 19 00:13:31 BRT 2009 | ||
eclipse.preferences.version=1 | ||
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled | ||
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 | ||
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve | ||
org.eclipse.jdt.core.compiler.compliance=1.6 | ||
org.eclipse.jdt.core.compiler.debug.lineNumber=generate | ||
org.eclipse.jdt.core.compiler.debug.localVariable=generate | ||
org.eclipse.jdt.core.compiler.debug.sourceFile=generate | ||
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error | ||
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error | ||
org.eclipse.jdt.core.compiler.source=1.6 |
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This folder can be imported as a Java project in Eclipse. | ||
|
||
Some source folders may show errors but as long as the folder 'javelin' doesn't you should be able to hack, compile and play the game. | ||
|
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The source code has been developed under Java 6. Bringing it to Java 8 would be the next step in the project's development. | ||
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On Linux, the package.sh script will let you create a javelin.zip file intended for releasing the game. You will need to export a JAR under Eclipse with the name javelin.jar to this folder first - again you might experience some errors/warnings but everything should work fine as long as the 'javelin' folder compiles. |
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Copyright (C) 2015 Alex Henry | ||
|
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This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. | ||
|
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A copy of the full license text is available under the ‘doc’ directory. | ||
|
||
For more information and to keep updated visit https://javelinrl.wordpress.com/ | ||
|
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---Tiles--- | ||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaaaaaabba | ||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaacccadddddddddaaaabbbacccaaabba | ||
aaccccccccccccccccccacccacaccacccadcccccccdaaaaabbacccaabbba | ||
aaccccccccccccccccccaccccccccacccadcccccccdaaaaabbaaaaabbbba | ||
aaccaaccccccccccaaccacccacaaaacccadcccccccdaaaaaabbbaabbbbaa | ||
aaccaaccccccccccaaccaaaaaccccacccadcccccccdaaaaaabbbabbbbaaa | ||
aaccccccccccccccccccaccccccccacccaddddcddddaaaaaaabbbbbaaaaa | ||
aaccccccccccccccccccacccaccccacccaaaadcdaaaaaaaaaabbbbaaaaaa | ||
aaccaaccccccccccaaccaaaaaccccacccaddddcddddaaaaaaabbbbaaaaaa | ||
aaccaaccccccccccaaccacccacaaaacccadcccccccdaaaaaaabbbaaaaaaa | ||
aaccccccccccccccccccacccccaccacccadcccccccdaaaaaabbbbaaaaaaa | ||
aaccccccccccccccccccacccacaccccccadcccccccdaaaaaabbbaaaaaaaa | ||
aaccaaccccccccccaaccaacaaccccacccadcccccccdaaaaaabbbaaaaaaaa | ||
aaccaaccccccccccaaccacccacaccccccaddddcddddaaaaaabbbaaaaaaaa | ||
aaccccccccccccccccccacccacaccacccaaaadcdaaaaaaaaabbbaaaaaaaa | ||
aaccccccccccccccccccaaaaacaaaaccccccccccccccccccccccccccccca | ||
aaccaaccaaccaaccaaccacccaccccaccccccccccccccccccccccccccccca | ||
aaccaaccaaccaaccaaccaccccccccaccccccccccccccccccccccccccccca | ||
aaccccccccccccccccccacccaccccccccaaaaaaaaaaaaaaaaaabbbaaaaaa | ||
aaccccccccccccccccccacccaccccacccaaaaaaaaaaaaaaaaaabbbbaaaaa | ||
aaaaaaacaaccaacaaaaaacccaccccacccaaaaaaaaaaaaaaaaaaabbbbaaaa | ||
aaaaaaacaaccaacaaaaaaaaaaaaaaacccaaaaaaaaaaaaaaaaaaaabbbbaaa | ||
aacccccccccccccccccccccccccccccccaaaaaaaaaaaaaaaaaaaaabbbaaa | ||
accccccccccccccccccccccccccccccccaaaaaaaaaaaaaaaaaaaaabbbaaa | ||
aacccccccccccccccccccccccccccccccaaaaaaaaaaaaaaaaaaaaabbbaaa | ||
aaaaacaaacaaacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaa | ||
aaccccacccccacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaa | ||
aaccccacccccacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaa | ||
aaccccccccccacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaaa | ||
aaccccacccccacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaa | ||
aaaaaaaaaaaaacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaa | ||
aaccccacccccacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaa | ||
aaccccacccccacccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaaaaaa | ||
aaccccacccccacccaaaaaaaaaaacccccccccccccaccccaaaaabbaaaaaaaa | ||
aaaaaaaaacaaacccaaaaaaaaaaacccccccccccccaccccaaaabbaaaaaaaaa | ||
aacccaccccccccccaaaaaaaaaaacccccccccccccaccccaaabbbaaaaaaaaa | ||
aacccaccccccccccaaaaaaaaaaacccccccccccccaacaaaaabbbaaaaaaaaa | ||
aaccccccccaaacccaaaaaaaaaaacccccccccccccaccccaabbbaaaaaaaaaa | ||
aacccaccccacaccccccccccccccccccccccccccccccccaabbaaaaaaaaaaa | ||
aacccaccccacacccccccccccccccccccccccccccaccccaabbaaaaaaaaaaa | ||
aacaaaaaaaacacccccccccccccccccccccccccccaacaaabbbaaaaaaaaaaa | ||
accccaccccacacccccccccccccccccccccccccccaccccabbaaaaaaaaaaaa | ||
accccaccccacaaaaaaaaaaaaaaacccccccccccccaccccabbaaaaaaaaaaaa | ||
acccccccccacaccccaccccacccacccccccccccccaccccabbaaaaaaaaaaaa | ||
accccaccccacaccccaccccacccacccccccccccccaaacaabbaaaaaaaaaaaa | ||
accccaaaaaacaccccaccccacccacccccccccccccaccccabbaaaaaaaaaaaa | ||
accccaccccacaccccaccccacccacccccccccccccaccccabbaaaaaaaaaaaa | ||
acccccccccacaccccaccccacccaaaaaaaaacaaaaaccccabbaaaaaaaaaaaa | ||
accccaccccacaaaaaaaaaaacccccccacccccccccaaaaaabbaaaaaaaaaaaa | ||
accccaccccacaaaaaaaaaaacccccccacacacacacaaaaaabbaaaaaaaaaaaa | ||
aaaaaaaaaaacaaaaaaaaaaacccccccacccccccccaaaaaabbaaaaaaaaaaaa | ||
acccccccccacaaaaaaaaaaaaacaaaaacacccccacaaaaaabbaaaaaaaaaaaa | ||
acccccccccaaaaaaaaaaaaacccccccacccccccccaaaaabbbaaaaaaaaaaaa | ||
acceeeeeccaaaaaaaaaaaaacccccccacacacccacaaaaabbbaaaaaaaaaaaa | ||
acceeeeeccaaaaaaaaaaaaacccccccacccccccccaaaabbbaaaaaaaaaaaaa | ||
acceeeeeccaaaaaaaaaaaaacccccccacccacacacaaaabbbaaaaaaaaaaaaa | ||
acceeeeeccaaaaaaaaaaaaacccccccacccccccccaaabbbbaaaaaaaaaaaaa | ||
acccccccccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaaaaaaaaaaaaa | ||
acccccccccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaa | ||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaa | ||
---Tiles--- | ||
|
||
---Legend--- | ||
a = stone wall | ||
b = river | ||
c = stone floor | ||
d = metal wall | ||
e = pool | ||
---Legend--- | ||
|
||
---Properties--- | ||
Description = Dwarftown | ||
FloorTile = 1 | ||
Level = 10 | ||
MonsterType = IsHostile | ||
WallTile = 10 | ||
WanderingRate = 20 | ||
---Properties--- | ||
|
||
---Things--- | ||
28x2 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
35x2 sovereign | ||
Number = 1000 | ||
36x2 sovereign | ||
Number = 1000 | ||
37x2 sovereign | ||
Number = 1000 | ||
38x2 sovereign | ||
Number = 1000 | ||
39x2 sovereign | ||
Number = 1000 | ||
40x2 sovereign | ||
Number = 1000 | ||
41x2 sovereign | ||
Number = 1000 | ||
21x3 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
24x3 [IsDoor] | ||
26x3 [IsDoor] | ||
28x3 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
35x3 sovereign | ||
Number = 1000 | ||
36x3 sovereign | ||
Number = 1000 | ||
37x3 sovereign | ||
Number = 1000 | ||
38x3 sovereign | ||
Number = 1000 | ||
39x3 sovereign | ||
Number = 1000 | ||
40x3 sovereign | ||
Number = 1000 | ||
41x3 sovereign | ||
Number = 1000 | ||
51x3 secret door | ||
35x4 sovereign | ||
Number = 1000 | ||
36x4 sovereign | ||
Number = 1000 | ||
37x4 sovereign | ||
Number = 1000 | ||
38x4 sovereign | ||
Number = 1000 | ||
39x4 sovereign | ||
Number = 1000 | ||
40x4 sovereign | ||
Number = 1000 | ||
41x4 sovereign | ||
Number = 1000 | ||
31x5 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
35x5 sovereign | ||
Number = 1000 | ||
36x5 sovereign | ||
Number = 1000 | ||
37x5 sovereign | ||
38x5 sovereign | ||
Number = 1000 | ||
39x5 sovereign | ||
Number = 1000 | ||
40x5 sovereign | ||
Number = 1000 | ||
41x5 sovereign | ||
Number = 1000 | ||
21x6 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
22x6 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
24x6 [IsDoor] | ||
38x6 invincible portcullis | ||
KeyName = skull key | ||
38x8 invincible portcullis | ||
KeyName = dull key | ||
31x9 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
21x10 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
24x10 [IsDoor] | ||
28x11 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
29x11 invincible portcullis | ||
KeyName = copper key | ||
31x11 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
22x12 [IsDoor] | ||
26x12 [IsDoor] | ||
28x12 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
22x13 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
28x13 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
29x13 invincible portcullis | ||
KeyName = golden key | ||
22x14 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
22x17 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
24x17 [IsDoor] | ||
26x17 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
29x18 [IsDoor] | ||
7x21 trapped black door | ||
KeyName = dull key | ||
10x21 ornate door | ||
KeyName = ornate key | ||
11x21 ornate door | ||
KeyName = brass key | ||
14x21 trapped black door | ||
KeyName = copper key | ||
1x23 entrance point | ||
5x23 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
6x23 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
14x23 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
15x23 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
16x23 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
17x23 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
17x24 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
9x25 unbreakable door | ||
KeyName = bronze key | ||
3x27 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
6x28 invincible portcullis | ||
KeyName = ornate key | ||
32x36 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
14x37 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
35x37 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
14x38 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
25x39 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
26x39 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
27x39 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
28x39 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
37x41 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
37x41 dwarf clansman | ||
33x42 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
45x46 secret door | ||
34x51 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
37x52 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
31x53 invincible portcullis | ||
KeyName = iron key | ||
33x53 invincible portcullis | ||
KeyName = iron key | ||
37x53 dwarf clansman | ||
AIMode = Attack | ||
TargetX = 0 | ||
TargetY = 0 | ||
34x54 invincible portcullis | ||
KeyName = ornate key | ||
34x56 invincible portcullis | ||
KeyName = bronze key | ||
---Things--- |
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