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Alex Henry authored and Alex Henry committed Aug 27, 2015
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11 changes: 11 additions & 0 deletions .classpath
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry excluding=".git/|TODO/|build-tests/|build/|doc/" kind="src" path=""/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
<classpathentry kind="lib" path="lib/junit.jar" sourcepath="lib/junitSrc.zip"/>
<classpathentry kind="lib" path="lib/forms-1.0.5.jar" sourcepath="lib/forms-1.0.5-src.zip"/>
<classpathentry kind="lib" path="lib/looks-1.2.2.jar"/>
<classpathentry kind="lib" path="lib/sax2.jar"/>
<classpathentry kind="lib" path="lib/commons-math-2.1.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>
5 changes: 5 additions & 0 deletions .gitignore
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*~
*.log
javelin.save
bin
TODO
17 changes: 17 additions & 0 deletions .project
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>Javelin</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>
12 changes: 12 additions & 0 deletions .settings/org.eclipse.jdt.core.prefs
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#Wed Aug 19 00:13:31 BRT 2009
eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.6
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.source=1.6
7 changes: 7 additions & 0 deletions BUILD.txt
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This folder can be imported as a Java project in Eclipse.

Some source folders may show errors but as long as the folder 'javelin' doesn't you should be able to hack, compile and play the game.

The source code has been developed under Java 6. Bringing it to Java 8 would be the next step in the project's development.

On Linux, the package.sh script will let you create a javelin.zip file intended for releasing the game. You will need to export a JAR under Eclipse with the name javelin.jar to this folder first - again you might experience some errors/warnings but everything should work fine as long as the 'javelin' folder compiles.
8 changes: 8 additions & 0 deletions README.txt
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Copyright (C) 2015 Alex Henry

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation.

A copy of the full license text is available under the ‘doc’ directory.

For more information and to keep updated visit https://javelinrl.wordpress.com/

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325 changes: 325 additions & 0 deletions build/maps/special/dwarftown.txt
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---Tiles---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---Tiles---

---Legend---
a = stone wall
b = river
c = stone floor
d = metal wall
e = pool
---Legend---

---Properties---
Description = Dwarftown
FloorTile = 1
Level = 10
MonsterType = IsHostile
WallTile = 10
WanderingRate = 20
---Properties---

---Things---
28x2 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
35x2 sovereign
Number = 1000
36x2 sovereign
Number = 1000
37x2 sovereign
Number = 1000
38x2 sovereign
Number = 1000
39x2 sovereign
Number = 1000
40x2 sovereign
Number = 1000
41x2 sovereign
Number = 1000
21x3 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
24x3 [IsDoor]
26x3 [IsDoor]
28x3 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
35x3 sovereign
Number = 1000
36x3 sovereign
Number = 1000
37x3 sovereign
Number = 1000
38x3 sovereign
Number = 1000
39x3 sovereign
Number = 1000
40x3 sovereign
Number = 1000
41x3 sovereign
Number = 1000
51x3 secret door
35x4 sovereign
Number = 1000
36x4 sovereign
Number = 1000
37x4 sovereign
Number = 1000
38x4 sovereign
Number = 1000
39x4 sovereign
Number = 1000
40x4 sovereign
Number = 1000
41x4 sovereign
Number = 1000
31x5 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
35x5 sovereign
Number = 1000
36x5 sovereign
Number = 1000
37x5 sovereign
38x5 sovereign
Number = 1000
39x5 sovereign
Number = 1000
40x5 sovereign
Number = 1000
41x5 sovereign
Number = 1000
21x6 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
22x6 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
24x6 [IsDoor]
38x6 invincible portcullis
KeyName = skull key
38x8 invincible portcullis
KeyName = dull key
31x9 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
21x10 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
24x10 [IsDoor]
28x11 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
29x11 invincible portcullis
KeyName = copper key
31x11 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
22x12 [IsDoor]
26x12 [IsDoor]
28x12 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
22x13 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
28x13 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
29x13 invincible portcullis
KeyName = golden key
22x14 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
22x17 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
24x17 [IsDoor]
26x17 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
29x18 [IsDoor]
7x21 trapped black door
KeyName = dull key
10x21 ornate door
KeyName = ornate key
11x21 ornate door
KeyName = brass key
14x21 trapped black door
KeyName = copper key
1x23 entrance point
5x23 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
6x23 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
14x23 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
15x23 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
16x23 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
17x23 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
17x24 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
9x25 unbreakable door
KeyName = bronze key
3x27 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
6x28 invincible portcullis
KeyName = ornate key
32x36 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
14x37 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
35x37 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
14x38 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
25x39 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
26x39 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
27x39 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
28x39 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
37x41 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
37x41 dwarf clansman
33x42 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
45x46 secret door
34x51 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
37x52 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
31x53 invincible portcullis
KeyName = iron key
33x53 invincible portcullis
KeyName = iron key
37x53 dwarf clansman
AIMode = Attack
TargetX = 0
TargetY = 0
34x54 invincible portcullis
KeyName = ornate key
34x56 invincible portcullis
KeyName = bronze key
---Things---
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