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Playtesting
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tukkek committed Dec 7, 2017
1 parent e6e7cc8 commit f41624b
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2 changes: 2 additions & 0 deletions doc/howtoplay.txt
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Expand Up @@ -13,6 +13,8 @@ A few nearby locations can help you at the start of the game:
- Training Hall: lets you earn experience and feats in a safer environment
- Temple of Haxor: allows you to do a variety of things during the entire game

If you're having trouble raising money when the game starts, try fighting on harder terrain or going to the Adventurers Guild and picking kits for your party. Also, don't hesitate to restart your game early on if you lose one of your party members too soon due to bad luck!

The game's main objective is to beat your own highscore, which is recorded when the game ends. The end-goal is to vanquish all Temples and reap your reward with Haxor. Good luck and have fun!

Check out these websites for more information:
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2 changes: 1 addition & 1 deletion javelin/controller/map/terrain/mountain/Forbidding.java
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Expand Up @@ -13,6 +13,6 @@ public class Forbidding extends DndMap {
/** Constructor. */
public Forbidding() {
super("Forbidding mountain", .4, 0, 0);
floor = Images.getImage("terraingrass");
floor = Images.getImage("terrainforestfloor2");
}
}
2 changes: 1 addition & 1 deletion javelin/controller/map/terrain/plain/Grasslands.java
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Expand Up @@ -10,7 +10,7 @@ public class Grasslands extends DndMap {
/** Constructor. */
public Grasslands() {
super("Grasslands", .1, .2, 0);
floor = Images.getImage("terraingrass");
floor = Images.getImage("terrainforestfloor2");
wallfloor = floor;
wall = Images.getImage("terraintree");
obstacle = Images.getImage("terrainbush2");
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