Javelin 1.6 (beta)
Pre-release
Pre-release
This is the beta release for Javelin 1.6. A lot has changed so any help testing this release is welcome! Feedback can be sent to the "Javelin 1.6 beta" thread at our subreddit (https://www.reddit.com/r/javelinrl), as issues on GitHub (https://github.com/tukkek/javelin/issues) or directly to [email protected]
Version 1.6
- New locations: 7 Temples, 11 mage guilds, troves and mines!
- New starting locations: Training Hall and Adventurers Guild!
- New unique locations: Summoning Circle and Pillar of Skulls!
- Around 50 new monsters!
- New eng-game goal!
- All game images can now be easily modified! (mod/skin support)
- New damage effects: poison, paralysis, fear
- Burrow movement
- New item type: wands
- New skills: use magic device and heal
- New transport: sailing ship
- More realistic, dynamic land movement
- Seasons, new terrains and terrain features
- Workers from towns let you build roads, settlements and more
- Player units can now be set to automatic (controlled by AI)
- New party option: strategic combat (skips random encounters)
- Preferences and command keys can now be edited in-game
- In-game journal for taking notes
- More information on errors, for easier bug reporting
- 183 monsters
- 47 items, 12 artifacts
- 63 upgrades, 49 spells, 13 skills
- 22 battle maps