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Javelin 1.6 (beta)

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@tukkek tukkek released this 28 Jun 20:11
· 3 commits to master since this release

This is the beta release for Javelin 1.6. A lot has changed so any help testing this release is welcome! Feedback can be sent to the "Javelin 1.6 beta" thread at our subreddit (https://www.reddit.com/r/javelinrl), as issues on GitHub (https://github.com/tukkek/javelin/issues) or directly to [email protected]

Version 1.6

  • New locations: 7 Temples, 11 mage guilds, troves and mines!
  • New starting locations: Training Hall and Adventurers Guild!
  • New unique locations: Summoning Circle and Pillar of Skulls!
  • Around 50 new monsters!
  • New eng-game goal!
  • All game images can now be easily modified! (mod/skin support)
  • New damage effects: poison, paralysis, fear
  • Burrow movement
  • New item type: wands
  • New skills: use magic device and heal
  • New transport: sailing ship
  • More realistic, dynamic land movement
  • Seasons, new terrains and terrain features
  • Workers from towns let you build roads, settlements and more
  • Player units can now be set to automatic (controlled by AI)
  • New party option: strategic combat (skips random encounters)
  • Preferences and command keys can now be edited in-game
  • In-game journal for taking notes
  • More information on errors, for easier bug reporting
  • 183 monsters
  • 47 items, 12 artifacts
  • 63 upgrades, 49 spells, 13 skills
  • 22 battle maps