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Javelin 1.7 (beta 18)

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@tukkek tukkek released this 07 Jul 13:06
· 438 commits to 1.7 since this release

1.7 is getting closer with each beta! I'm looking forward to further improving the campaign mode and making it the only game mode once again (while making sure all the playstyles found on other modes and minigames are still there). In particular, a change to how Haunts work is in order (with 10 new haunts to be included!) and also to how the end-game works (although this very last part will probably have to wait for 1.8)...

Since this release is coming out only a week after the last beta, which turned out to suffer from performance issues, you may also want to read the changes from that version too :) have fun on your adventures!

Summary

  • 183 monsters
  • 198 items, 90 artifacts, 7 relics (22 potions, 22 flasks, 9 scrolls, 10 wands, 5 staffs, 8 rods, 44 caster rings, 38 eidolons, 30 art pieces, 67 gems)
  • 23 kits (85 upgrades, 54 spells, 13 skills)
  • 29 battle maps (2 aquatic, 4 desert, 4 forest, 2 hill, 2 marsh, 4 mountains, 3 plains, 8 underground)
  • 16 world location types, 10 unique locations
  • 7 town traits, 40 district projects (6 basic, 5 criminal, 3 expansive, 4 magical, 2 mercantile, 4 military, 7 natural, 2 religious)
  • 8 town quests (3 basic, 1 criminal, 1 expansive, 0 magical, 0 mercantile, 1 military, 1 natural, 1 religious)
  • 22 wilderness events (11 positive, 6 neutral, 5 negative)
  • 19 urban events (6 positive, 3 neutral, 12 negative, 14 basic, 3 criminal, 0 expansive, 0 magical, 0 mercantile, 1 military, 2 natural, 0 religious)
  • 11 diplomatic actions

Changelog

  • New items types: Staves, Rods and Flasks!
  • Eidolons can now be Minor (consumable) or major
  • New world location: Wilderness
  • Performance fixes (image rendering was extremely slow on Windows)
  • Much improved unit placement system for battles (read more here)
  • Improved build script (now Makefile)