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Releases: tukkek/javelin

Javelin 1.7 (beta 11)

19 Oct 20:05
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Javelin 1.7 (beta 11) Pre-release
Pre-release

Thanks to Derp's reports regarding:

  1. Minigames now working again
  2. Fix has been applied when a monster who has no mêlée attacks tries to Charge (including Lantern Archon)
  3. Poison and later detox should now not alter unit's permanent HP anymore (for real this time, no hacks!)
  4. Encoding errors
  5. Combat Expertise maneuvers only registering when being upgraded (Grapple, Defensive Attack, Trip and Feint)
  6. Monsters receiving more HP than correct (especially at higher HD counts)
  7. Rapid Shot attack sequences not updating after first being created

Full changelog of major changes available here https://github.com/tukkek/javelin/blob/1.7/doc/CHANGELOG.txt

Javelin 1.7 (beta 9)

18 Oct 19:55
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Javelin 1.7 (beta 9) Pre-release
Pre-release

Thanks to Derp's report this version has Minigames working again and a fix has also been applied when monster who have no mêlée attacks try to Charge (including the Lantern Archon).

Javelin 1.7 (beta 10)

18 Oct 22:32
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Javelin 1.7 (beta 10) Pre-release
Pre-release

Thanks to Derp's reports regarding:

  1. Minigames, now working again
  2. Fix has been applied when a monster who has no mêlée attacks tries to Charge (including Lantern Archon)
  3. Poison and later detox should now not alter unit's permanent HP anymore

Full changelog of major changes available here https://github.com/tukkek/javelin/blob/1.7/doc/CHANGELOG.txt

Javelin 1.7 (beta 7)

06 Oct 17:08
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Javelin 1.7 (beta 7) Pre-release
Pre-release

First public beta release for Javelin 1.7! This has been in the making for over a year, on-and-off so any help with testing and feedback will be much appreciated :)

Here's the major changes from 1.6:

  • Mouse support!
  • 4 mini-games: Arena, Battlefield, Dungeon Rush and Ziggurat!
  • City management redesign, with 7 city traits and 36 projects!
  • Scenario mode!
  • Caster rings!
  • Improved battle AI!
  • First martial discipline: Steel Serpent!
  • New locations: natural resources, Assassins Guild and Deep Dungeon
  • Introducing 6 Haunt locations
  • Infiltrate hostile locations
  • World map fog-of-war
  • More responsive user-interface during battles
  • Multi-threaded world generation
  • 5 new character kits
  • Auto-attack using the Tab key

Windows users: one of our initial testers had some trouble with the game screen on Windows 10 but we seem to have resolved it. If it happens to you (on Windows 10 or any other version or system) please let us know, thanks!!

Javelin 1.7 (beta 6)

05 Oct 17:42
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Javelin 1.7 (beta 6) Pre-release
Pre-release

Note that his release has been canceled due to a last-minute fix (see 1.7b7 instead) a4b3901


First public beta release for Javelin 1.7! This has been in the making for over a year, on-and-off so any help with testing and feedback will be much appreciated :)

Here's the major changes from 1.6:

  • Mouse support!
  • 4 mini-games: Arena, Battlefield, Dungeon Rush and Ziggurat!
  • City management redesign, with 7 city traits and 36 projects!
  • Scenario mode!
  • Caster rings!
  • Improved battle AI!
  • First martial discipline: Steel Serpent!
  • New locations: natural resources, Assassins Guild and Deep Dungeon
  • Introducing 6 Haunt locations
  • Infiltrate hostile locations
  • World map fog-of-war
  • More responsive user-interface during battles
  • Multi-threaded world generation
  • 5 new character kits
  • Auto-attack using the Tab key

Javelin 1.7 (beta 5)

28 Sep 17:53
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Javelin 1.7 (beta 5) Pre-release
Pre-release
1.7b5

fixing wrong message panel clear flow

Javelin 1.7 (beta 3)

24 Sep 20:56
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Javelin 1.7 (beta 3) Pre-release
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Javelin 1.7 (beta 2)

21 Sep 16:47
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Javelin 1.7 (beta 2) Pre-release
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Save-compatible with 1.7b1. Makes enemies more likely to run away from a losing battle instead of just trying to avoid the player in-battle when they are losing.

Javelin 1.7 (alpha 2)

15 Aug 17:33
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Javelin 1.7 (alpha 2) Pre-release
Pre-release

1.7 has been almost ready for many months now but it needs more testing and a few more tasks are pending. This is an alpha release intended to share the current state of the game with other team members.

Current notable changes can be found on the change-log file https://github.com/tukkek/javelin/blob/1.7/doc/CHANGELOG.txt

1.6

15 Jul 16:28
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  • New locations: 7 Temples, 11 mage guilds, troves and mines!
  • New starting locations: Training Hall and Adventurers Guild!
  • New unique locations: Summoning Circle and Pillar of Skulls!
  • Around 50 new monsters!
  • New eng-game goal!
  • All game images can now be easily modified! (mod/skin support)
  • New damage effects: poison, paralysis, fear
  • Burrow movement
  • New item type: wands
  • New skills: use magic device and heal
  • New transport: sailing ship
  • More realistic, dynamic land movement
  • Seasons, new terrains and terrain features
  • Workers from towns let you build roads, settlements and more
  • Player units can now be set to automatic (controlled by AI)
  • New party option: strategic combat (skips random encounters)
  • Preferences and command keys can now be edited in-game
  • In-game journal for taking notes
  • More information on errors, for easier bug reporting
  • Improved save system, also creates automatic backups
  • AI system now monitors thinking speed and corrects itself if slow
  • 183 monsters
  • 47 items, 12 artifacts
  • 63 upgrades, 49 spells, 13 skills
  • 22 battle maps