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Releases: tukkek/javelin

Javelin 1.7 (beta 17)

27 Jun 18:31
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Javelin 1.7 (beta 17) Pre-release
Pre-release

Oof, this was a toughie, had to look back as far as 2017 to make sure the changelog was correct :P

Summary

  • 183 monsters
  • 162 items, 86 artifacts, 7 relics
  • 23 kits, 85 upgrades, 54 spells, 13 skills
  • 29 battle maps (2 aquatic, 4 desert, 4 forest, 2 hill, 2 marsh, 4 mountains, 3 plains, 8 underground)
  • 15 world location types, 10 unique locations
  • 7 town traits, 40 district projects (6 basic, 5 criminal, 3 expansive, 4 magical, 2 mercantile, 4 military, 7 natural, 2 religious)
  • 8 town quests (3 basic, 1 criminal, 1 expansive, 0 magical, 0 mercantile, 1 military, 1 natural, 1 religious)
  • 22 wilderness events (11 positive, 6 neutral, 5 negative)
  • 19 urban events (6 positive, 3 neutral, 12 negative, 14 basic, 3 criminal, 0 expansive, 0 magical, 0 mercantile, 1 military, 2 natural, 0 religious)
  • 11 diplomatic actions

Changelog

  • (some of these may be catch-ups that weren't added in prior 1.7 betas)
  • Game sounds!
  • New systems for town quests, diplomacy, urban and wilderness events!
  • New items: caster rings (grants spells) and Eidolons (summons allies)!
  • Dungeon redesign (templated-based maps, 4 tiers, keys, NPCs and more)!
  • New kits: 8 wizards (one per school of magic), 5 dragoons and more!
  • Items and Upgrades no longer tied to Realms (upgrades now fully kit-based)
  • Hostile monsters and mercenaries can now be Elite or kit-based NPCs
  • Martial disciplines (Steel Serpent)
  • Hostile towns now spawn incursions that can capture locations (campaign)
  • Gems and Art Objects as treasure
  • Downloads now come with self-contained, optmized per-OS Java 12 runtimes

Of note is that Javelin now has in-battle game sounds - however, Java sound is... not great. If you're having trouble (especially on Linux), check out the extra option at preferences.properties for a quick fix. If you know of similar fixes for Mac or Windows, please let me know!

Have fun and thanks for helping test the first Javelin beta since 2018!

EDIT: if there seem to be too many Dungeons in the campaign mode, it's because I'm planning on replacing half of them soon with a new type of world location (Wildernesses #237).

Javelin 1.7 (beta 1)

21 Sep 03:24
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Javelin 1.7 (beta 1) Pre-release
Pre-release

First internal beta.

Javelin 1.7 (alpha 3)

08 Sep 18:46
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Javelin 1.7 (alpha 3) Pre-release
Pre-release

Changes from 1.6:

  • Mouse support!
  • 4 mini-games: Arena, Battlefield, Dungeon Rush and Ziggurat!
  • City management redesign, with 7 city traits and 36 projects!
  • Scenario mode!
  • Caster rings!
  • New locations: natural resources, Assassins Guild and Deep Dungeon
  • Introducing 6 Haunt locations
  • Infiltrate hostile locations
  • World map fog-of-war
  • More responsive user-interface during battles
  • Multi-threaded world generation
  • 5 new character kits
  • Auto-attack using the Tab key

Javelin 1.6 (beta)

28 Jun 20:11
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Javelin 1.6 (beta) Pre-release
Pre-release

This is the beta release for Javelin 1.6. A lot has changed so any help testing this release is welcome! Feedback can be sent to the "Javelin 1.6 beta" thread at our subreddit (https://www.reddit.com/r/javelinrl), as issues on GitHub (https://github.com/tukkek/javelin/issues) or directly to [email protected]

Version 1.6

  • New locations: 7 Temples, 11 mage guilds, troves and mines!
  • New starting locations: Training Hall and Adventurers Guild!
  • New unique locations: Summoning Circle and Pillar of Skulls!
  • Around 50 new monsters!
  • New eng-game goal!
  • All game images can now be easily modified! (mod/skin support)
  • New damage effects: poison, paralysis, fear
  • Burrow movement
  • New item type: wands
  • New skills: use magic device and heal
  • New transport: sailing ship
  • More realistic, dynamic land movement
  • Seasons, new terrains and terrain features
  • Workers from towns let you build roads, settlements and more
  • Player units can now be set to automatic (controlled by AI)
  • New party option: strategic combat (skips random encounters)
  • Preferences and command keys can now be edited in-game
  • In-game journal for taking notes
  • More information on errors, for easier bug reporting
  • 183 monsters
  • 47 items, 12 artifacts
  • 63 upgrades, 49 spells, 13 skills
  • 22 battle maps

1.5

06 May 16:49
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1.5

Bug-fix release.

1.6 (development build)

20 May 22:35
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Pre-release

This is a development build with a few new features, including mod/skin support. Intended for artists to work with until the full 1.6 release is ready.

1.4

30 Apr 16:40
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1.4

Bug-fix release.

Javelin 1.3

29 Apr 17:36
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Version 1.3 (2016-04-29)

  • 6 independent, opposing factions to play against at every game!
  • City-building, automatic or manual!
  • Equippable artifacts!
  • 6 new location types to explore on the world map!
  • 2 new unique locations: mercenary guild and artificer!
  • Skill system, featuring 13 different skills!
  • New units can now be acquired by spending XP
  • The world map now has to be explored
  • Dungeon redesign, featuring traps
  • 137 monsters
  • 28 items, 33 artifacts
  • 53 upgrades, 25 spells, 13 skills

1.2

29 Feb 13:42
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1.2
  • Minor release in response to community feedback on 1.1
  • Improved documentation
  • Minor bugfixes
  • Breath area now ignores cover
  • AI cache is now disabled by default (can slow down some systems)

1.1

24 Feb 19:51
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1.1

What's new:

  • Dungeons!
  • Vehicles!
  • Portals!
  • Tournaments!
  • The Tower of Haxor!
  • Many new, randomly-generated battle maps!
  • Lots of UI and AI improvements!
  • Each town now has a unique selection of items and upgrades
  • Towns now take a certain amount of time to craft items and train heroes
  • In-battle power-ups for special battles
  • A total of 136 monsters, 27 items, 57 upgrades and 25 spells