Releases: tukkek/javelin
Javelin 1.7 (beta 17)
Oof, this was a toughie, had to look back as far as 2017 to make sure the changelog was correct :P
Summary
- 183 monsters
- 162 items, 86 artifacts, 7 relics
- 23 kits, 85 upgrades, 54 spells, 13 skills
- 29 battle maps (2 aquatic, 4 desert, 4 forest, 2 hill, 2 marsh, 4 mountains, 3 plains, 8 underground)
- 15 world location types, 10 unique locations
- 7 town traits, 40 district projects (6 basic, 5 criminal, 3 expansive, 4 magical, 2 mercantile, 4 military, 7 natural, 2 religious)
- 8 town quests (3 basic, 1 criminal, 1 expansive, 0 magical, 0 mercantile, 1 military, 1 natural, 1 religious)
- 22 wilderness events (11 positive, 6 neutral, 5 negative)
- 19 urban events (6 positive, 3 neutral, 12 negative, 14 basic, 3 criminal, 0 expansive, 0 magical, 0 mercantile, 1 military, 2 natural, 0 religious)
- 11 diplomatic actions
Changelog
- (some of these may be catch-ups that weren't added in prior 1.7 betas)
- Game sounds!
- New systems for town quests, diplomacy, urban and wilderness events!
- New items: caster rings (grants spells) and Eidolons (summons allies)!
- Dungeon redesign (templated-based maps, 4 tiers, keys, NPCs and more)!
- New kits: 8 wizards (one per school of magic), 5 dragoons and more!
- Items and Upgrades no longer tied to Realms (upgrades now fully kit-based)
- Hostile monsters and mercenaries can now be Elite or kit-based NPCs
- Martial disciplines (Steel Serpent)
- Hostile towns now spawn incursions that can capture locations (campaign)
- Gems and Art Objects as treasure
- Downloads now come with self-contained, optmized per-OS Java 12 runtimes
Of note is that Javelin now has in-battle game sounds - however, Java sound is... not great. If you're having trouble (especially on Linux), check out the extra option at preferences.properties
for a quick fix. If you know of similar fixes for Mac or Windows, please let me know!
Have fun and thanks for helping test the first Javelin beta since 2018!
EDIT: if there seem to be too many Dungeons in the campaign mode, it's because I'm planning on replacing half of them soon with a new type of world location (Wildernesses #237).
Javelin 1.7 (beta 1)
First internal beta.
Javelin 1.7 (alpha 3)
Changes from 1.6:
- Mouse support!
- 4 mini-games: Arena, Battlefield, Dungeon Rush and Ziggurat!
- City management redesign, with 7 city traits and 36 projects!
- Scenario mode!
- Caster rings!
- New locations: natural resources, Assassins Guild and Deep Dungeon
- Introducing 6 Haunt locations
- Infiltrate hostile locations
- World map fog-of-war
- More responsive user-interface during battles
- Multi-threaded world generation
- 5 new character kits
- Auto-attack using the Tab key
Javelin 1.6 (beta)
This is the beta release for Javelin 1.6. A lot has changed so any help testing this release is welcome! Feedback can be sent to the "Javelin 1.6 beta" thread at our subreddit (https://www.reddit.com/r/javelinrl), as issues on GitHub (https://github.com/tukkek/javelin/issues) or directly to [email protected]
Version 1.6
- New locations: 7 Temples, 11 mage guilds, troves and mines!
- New starting locations: Training Hall and Adventurers Guild!
- New unique locations: Summoning Circle and Pillar of Skulls!
- Around 50 new monsters!
- New eng-game goal!
- All game images can now be easily modified! (mod/skin support)
- New damage effects: poison, paralysis, fear
- Burrow movement
- New item type: wands
- New skills: use magic device and heal
- New transport: sailing ship
- More realistic, dynamic land movement
- Seasons, new terrains and terrain features
- Workers from towns let you build roads, settlements and more
- Player units can now be set to automatic (controlled by AI)
- New party option: strategic combat (skips random encounters)
- Preferences and command keys can now be edited in-game
- In-game journal for taking notes
- More information on errors, for easier bug reporting
- 183 monsters
- 47 items, 12 artifacts
- 63 upgrades, 49 spells, 13 skills
- 22 battle maps
1.5
1.6 (development build)
This is a development build with a few new features, including mod/skin support. Intended for artists to work with until the full 1.6 release is ready.
1.4
Javelin 1.3
Version 1.3 (2016-04-29)
- 6 independent, opposing factions to play against at every game!
- City-building, automatic or manual!
- Equippable artifacts!
- 6 new location types to explore on the world map!
- 2 new unique locations: mercenary guild and artificer!
- Skill system, featuring 13 different skills!
- New units can now be acquired by spending XP
- The world map now has to be explored
- Dungeon redesign, featuring traps
- 137 monsters
- 28 items, 33 artifacts
- 53 upgrades, 25 spells, 13 skills
1.2
1.1
What's new:
- Dungeons!
- Vehicles!
- Portals!
- Tournaments!
- The Tower of Haxor!
- Many new, randomly-generated battle maps!
- Lots of UI and AI improvements!
- Each town now has a unique selection of items and upgrades
- Towns now take a certain amount of time to craft items and train heroes
- In-battle power-ups for special battles
- A total of 136 monsters, 27 items, 57 upgrades and 25 spells