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13.47
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kodewdle committed Nov 7, 2023
2 parents 5586ea5 + 5482156 commit a74520b
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22 changes: 22 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,25 @@
## Version 13.47 \[ November 7th 2023 \]
* Skinned role check frame (Wrath).
* Left buttons for Plugins now highlight again.
* Blacklisted auras "Tricked or Treated" and "Wicker Men's Curse".
* Aura Indicators now have Cooldown Text position settings (Filters > Aura Indicator).
* Aura Indicators now have Count Font and Outline settings (UnitFrame > Units > Frame > Aura Indicator).
* More fonts follow the Font Size setting. Unified Fonts was removed and Blizzard Font Size added which has different functionality, also an option to not Font Scale (General > Media > Fonts).
* Mage's Ice Cold and Alter Time added to Player Buffs and Turtle Buffs.
* Style Filter triggers "Amount Below" and "Amount Above" under Unit Conditions which reacts off the amount of visible Nameplates.
* Nameplate Portrait now has an option to prefer Specialization Icon instead of Class Icon.
* Nameplate Portrait Spec and Class Icon not have Keep Size Ratio option.
* Chat Tab text should be displayed fully when detached from the dock.
* Chat Tab not being selected after reloading. (Thanks Daenarys)
* 2D Portrait option removed, this was causing performance issues on Nameplates.
* Quest Icons code was optimized to further reduce strain on Nameplates.
* Quest Icons now have spacing and text offset options.
* **Tags**
* [permana] for mana added, like health and power tags.
* [target:last] and [target:abbrev] with variants for the unit's target.
* [spec:icon] and [spec] added which support other units and [specialization] is now the same as [spec].
* [classpowercolor] and [classpower] supports other units, limited by Blizzard's API which means, it only works for Stagger.

## Version 13.46 \[ October 26th 2023 \]
* Guild Bank timeout error fixed.
* Lowered Graveyard button to prevent overlap.
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3 changes: 1 addition & 2 deletions ElvUI/Classic/Modules/Skins/Communities.lua
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Expand Up @@ -23,8 +23,7 @@ local function UpdateNames(button)
if memberInfo and memberInfo.classID then
local classInfo = C_CreatureInfo_GetClassInfo(memberInfo.classID)
if classInfo then
local tcoords = _G.CLASS_ICON_TCOORDS[classInfo.classFile]
button.Class:SetTexCoord(tcoords[1] + .022, tcoords[2] - .025, tcoords[3] + .022, tcoords[4] - .025)
button.Class:SetTexCoord(E:GetClassCoords(classInfo.classFile, true))
end
end
end
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4 changes: 2 additions & 2 deletions ElvUI/Classic/Modules/Skins/Friends.lua
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Expand Up @@ -254,7 +254,7 @@ function S:FriendsFrame()
if info.filename then
classTextColor = E:ClassColor(info.filename)
button.icon:Show()
button.icon:SetTexCoord(unpack(_G.CLASS_ICON_TCOORDS[info.filename]))
button.icon:SetTexCoord(E:GetClassCoords(info.filename))
else
classTextColor = _G.HIGHLIGHT_FONT_COLOR
button.icon:Hide()
Expand Down Expand Up @@ -348,7 +348,7 @@ function S:FriendsFrame()
end
end

button.icon:SetTexCoord(unpack(_G.CLASS_ICON_TCOORDS[classFileName]))
button.icon:SetTexCoord(E:GetClassCoords(classFileName))
end
end
else
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1 change: 1 addition & 0 deletions ElvUI/Classic/Modules/Skins/Raid.lua
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Expand Up @@ -81,6 +81,7 @@ function S:Blizzard_RaidUI()
end

count:FontTemplate(nil, 12, 'OUTLINE')
count:SetTextHeight(12) -- fixes blur
end
end

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4 changes: 2 additions & 2 deletions ElvUI/Classic/Modules/Skins/Tooltip.lua
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Expand Up @@ -21,8 +21,8 @@ function S:StyleTooltips()
_G.ShoppingTooltip2,
_G.QuickKeybindTooltip,
-- ours
_G.ElvUIConfigTooltip,
_G.ElvUISpellBookTooltip,
E.ConfigTooltip,
E.SpellBookTooltip,
-- libs
_G.LibDBIconTooltip,
_G.SettingsTooltip,
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2 changes: 1 addition & 1 deletion ElvUI/Core/Defaults/Global.lua
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Expand Up @@ -49,7 +49,7 @@ G.datatexts = {
CombatIndicator = { OutOfCombat = '', InCombat = '', OutOfCombatColor = {r = 0, g = 0.8, b = 0}, InCombatColor = {r = 0.8, g = 0, b = 0} },
Currencies = { goldFormat = 'BLIZZARD', goldCoins = true, displayedCurrency = 'BACKPACK', displayStyle = 'ICON', tooltipData = {}, idEnable = {}, headers = true, maxCurrency = false },
Crit = { Label = '', NoLabel = false, decimalLength = 1 },
Durability = { Label = '', NoLabel = false, percThreshold = 30 },
Durability = { Label = '', NoLabel = false, percThreshold = 30, goldFormat = 'BLIZZARD', goldCoins = true },
DualSpecialization = { NoLabel = false },
ElvUI = { Label = '' },
['Equipment Sets'] = { Label = '', NoLabel = false, NoIcon = false },
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3 changes: 2 additions & 1 deletion ElvUI/Core/Defaults/Private.lua
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Expand Up @@ -28,7 +28,8 @@ V.general = {
replaceBubbleFont = true,
replaceNameplateFont = true,
replaceBlizzFonts = true,
unifiedBlizzFonts = false,
blizzardFontSize = false,
noFontScale = false,
totemTracker = true,
queueStatus = true,
minimap = {
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12 changes: 9 additions & 3 deletions ElvUI/Core/Defaults/Profile.lua
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Expand Up @@ -577,7 +577,8 @@ local NP_PvPClassificationIndicator = {
local NP_Portrait = {
enable = false,
position = 'RIGHT',
classicon = true,
specicon = E.Retail,
keepSizeRatio = true,
height = 28,
width = 28,
xOffset = 3,
Expand Down Expand Up @@ -669,12 +670,15 @@ local NP_QuestIcon = {
enable = true,
hideIcon = false,
position = 'RIGHT',
textPosition = 'BOTTOMRIGHT',
size = 20,
xOffset = 0,
yOffset = 0,
spacing = 5,
font = 'PT Sans Narrow',
fontOutline = 'OUTLINE',
textPosition = 'BOTTOMRIGHT',
textXOffset = 2,
textYOffset = 2,
fontSize = 12
}

Expand Down Expand Up @@ -1330,8 +1334,10 @@ local UF_AuraBars = {
local UF_AuraWatch = {
enable = false,
profileSpecific = false,
size = 8,
countFont = 'PT Sans Narrow',
countFontOutline = 'OUTLINE',
countFontSize = 12,
size = 8
}

local UF_Castbar = {
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2 changes: 2 additions & 0 deletions ElvUI/Core/Defaults/StyleFilters.lua
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Expand Up @@ -139,6 +139,8 @@ E.StyleFilterDefaults = {
curlevel = 0,
maxlevel = 0,
minlevel = 0,
amountAbove = 0,
amountBelow = 0,
healthThreshold = false,
healthUsePlayer = false,
underHealthThreshold = 0,
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2 changes: 1 addition & 1 deletion ElvUI/Core/Developer/Frame.lua
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Expand Up @@ -44,7 +44,7 @@ AddCommand('DEVCON', '/devcon', function()
end
end)

-- /rl, /reloadui, /reload NOTE: /reload is from SLASH_RELOAD
-- /rl, /reloadui, /reload NOTE: /reload is from SLASH_RELOAD
AddCommand('RELOADUI', {'/rl','/reloadui'}, _G.ReloadUI)

AddCommand('GETPOINT', '/getpoint', function(arg)
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3 changes: 3 additions & 0 deletions ElvUI/Core/Filters/Filters.lua
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Expand Up @@ -39,6 +39,9 @@ E.Filters.Aura = function(auraID, includeIDs, point, color, anyUnit, onlyShowMis
yOffset = yOffset or 0,
style = 'coloredIcon',
sizeOffset = 0,
cooldownAnchor = 'CENTER',
cooldownX = 1,
cooldownY = 1,
countAnchor = 'BOTTOMRIGHT',
countX = 1,
countY = 1
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