Changelog since last release:
- new material shader type: interior mapping (display a cubemap interior projection on mesh surface)
- added support for compressed scene files
- embedded shaders will use compression, reducing final executable size
- lightmap baking will use conservative rasterization if GPU supports it to improve quality and reduce light leaks
- improved logging, and changed log output to be in the working directory, named log.txt to be easier to find
- added safety mechanism to shaders that are using bindless to avoid GPU crashes on various graphics drivers
- editor: added highlight effect to the GUI