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Update CHANGELOG.md
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gmhevinci committed Nov 4, 2022
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All notable changes to this package will be documented in this file.

## [1.3.4] - 2022-11-04

### Fixed

- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时,左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话,SBP构建会报异常的问题。

### Added

- 新增了AssetsPackage.CheckPackageContentsAsync()方法

```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```

### Changed

- 优化了HostPlayMode的初始化逻辑,优先读取沙盒内的清单,如果不存在则读取内置清单。

- 重写了文件的加密和解密逻辑。

```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);

/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);

/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);

/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```

- AssetBundleBuilder界面增加了构建版本选项。

### Removed

- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。

## [1.3.3] - 2022-10-27

### Fixed
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