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Update CHANGELOG.md
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gmhevinci committed Oct 18, 2022
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All notable changes to this package will be documented in this file.

## [1.3.1] - 2022-10-18

### Fixed

- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。

### Added

- 所有下载相关方法增加超时判断参数。

- 新增首包资源文件拷贝选项。

```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;

/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```

- 新增资源包初始化查询字段。

```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```

- 增加获取人类可读的版本信息。

````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````

- 新增资源缓存清理方法。

```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```

- 异步操作类新增繁忙查询方法。

````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````

### Removed

- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。

### Changed

- YooAssetsPackage类重名为AssetsPackage

## [1.3.0-preview] - 2022-10-08

该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
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