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Update CHANGELOG.md
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gmhevinci committed Mar 29, 2023
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All notable changes to this package will be documented in this file.

## [1.4.9] - 2023-03-29

### Fixed

- 修复了资源配置界面的GroupActiveRule保存无效的问题。

### Changed

- 优化了资源配置导入逻辑,增加了对XML配置文件的合法性检测。

- 优化了UniTask的说明文档。

- 调整构建的输出目录结构。

- 调试窗口增加分屏功能。(Unity2020.3+起效)

- 报告窗口增加分屏功能。(Unity2020.3+起效)

- 编辑器模拟模式支持了虚拟资源包。

- 扩展了Instantiate方法。

```c#
public sealed class AssetOperationHandle
{
public GameObject InstantiateSync();
public GameObject InstantiateSync(Transform parent);
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
}
```

### Added

- 优化了报告文件内容,增加了资源包内嵌的资源列表。

- 可寻址规则增加了AddressByFilePath类。

- 新增了新方法。

```c#
/// <summary>
/// 向远端请求并更新清单
/// </summary>
public class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
/// </summary>
public void SavePackageVersion();
}
```

- 新增了初始化参数。

```c#
/// <summary>
/// 下载失败尝试次数
/// 注意:默认值为MaxValue
/// </summary>
public int DownloadFailedTryAgain = int.MaxValue;
```

- 新增了初始化参数。

```c#
/// <summary>
/// 资源加载每帧处理的最大时间片段
/// 注意:默认值为MaxValue
/// </summary>
public long LoadingMaxTimeSlice = long.MaxValue;
```

### Removed

- 移除了代码里的Patch敏感字。

```c#
//PatchManifest.cs重命名为PackageManifest.cs
//AssetsPackage.cs重命名为ResourcePackage.cs
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
```

- 移除了初始化参数:AssetLoadingMaxNumber

## [1.4.8] - 2023-03-10

### Fixed
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