This is a clang
completer for deoplete.nvim that's faster than
deoplete-clang. Instead of using libclang
, it just uses clang -cc1
like most other clang
plugins. Unlike other plugins, Objective-C was given a
little more attention.
If you are like me, you:
- want completions to be relatively easy to setup
- are not entirely sure how to use
clang -cc1
- just want the damned completions
- for Objective-C
- with the ability to fill in method arguments without having an aneurysm
- and type
]
to wrap method calls (within reason)- (you also think Xcode's method of doing this sucks)
- also, magically get completions for the MacOSX SDKs
- without Xcode
- on Linux
- without Xcode
- for Objective-C
This was developed mainly to scratch an old itch. I'm currently not committed to continuing development beyond fixing obvious bugs. Pull requests to add useful features are welcome, though.
With that said, you may want to keep an eye on clang-server that @zchee is working on.
- Neovim or vim8 with if_python3
- deoplete.nvim
clang
I'm using clang 3.8.0
. Lower versions may work, but are untested.
Vim8 support:
- install nvim-yarp plugin for Vim8.
- install neovim python client:
pip install neovim
- install vim-hug-neovim-rpc plugin for Vim8.
Follow your package manager's instructions.
Completions will insert functions with argument placeholders in the form of
<#Type var#>
. While the cursor is on a line with one of these placeholders,
pressing <tab>
will enter select mode with the next placeholder selected.
Pressing <tab>
again will move to the next placeholder and pressing <s-tab>
will cycle backwards.
In Objective-C sources, pressing ]
will try to place a [
in the appropriate
place. While it isn't perfect, it's a whole lot better than how Xcode works.
You will have the best results by avoiding nested multi-argument method calls.
Note: For simple projects, you probably don't need to configure anything. You definitely shouldn't need to configure anything if your project uses a compilation database.
Create a .clang
file at your project root. You should be able to just paste
most of your compile flags in there (the parts that make sense at least).
Mainly, it should have the relevant -I
, -D
, -F
flags. The plugin will
try to fill in the blanks for system include paths and discard the flags that
are causing completions to not work.
You can also use let g:deoplete#sources#clang#flags = ['-Iwhatever', ...]
in
your nvim configs.
g:deoplete#sources#clang#executable
sets the path to the clang
executable.
g:deoplete#sources#clang#autofill_neomake
is a boolean that tells this plugin
to fill in the g:neomake_<filetype>_clang_maker
variable with the clang
executable path and flags. You will still need to enable it with
g:neomake_<filetype>_enabled_makers = ["clang"]
.
g:deoplete#sources#clang#std
is a dict containing the standards you want to
use. It's not used if you already have -std=whatever
in your flags. The
defaults are:
{
'c': 'c11',
'cpp': 'c++1z',
'objc': 'c11',
'objcpp': 'c++1z',
}
g:deoplete#sources#clang#preproc_max_lines
sets the maximum number of lines to
search for a #ifdef
or #endif
line. #ifdef
lines are discarded to get
completions within conditional preprocessor blocks. The default is 50
,
setting it to 0
disables this feature.
(You may find it funny that I haven't tested this on macOS)
Just add -darwin=10.XX
to your flags (where XX
is the release, e.g.
10.8
). It will be turned into the following flags:
-D__MACH__
-D__MAC_OS_X_VERSION_MAX_ALLOWED=10XX
-D__APPLE_CPP__
-DTARGET_CPU_X86_64
-fblocks
-fasm-blocks
-fno-builtin
-isysroot<sdk_path>
-iframework<sdk_path>/System/Library/Frameworks
-isystem<sdk_path>/usr/include
The above is the minimum flags to get SDK completions without clang spewing a
litany of errors. If you're working on a simple project, -darwin=10.XX
should be the only flag you need.
On macOS, the following directories are searched for the SDK:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
/Developer/SDKs
~/Library/Developer/Frameworks
(download destination)
On non-macOS:
$XDG_DATA_HOME/SDKs
or~/.local/share/SDKs
(download destination)
If the SDK is not found on the system or SDK paths, it will be downloaded from phracker/MacOSX-SDKs in the background.