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Index of Sounds #227

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ElliottWhyman opened this issue Feb 21, 2015 · 13 comments
Open

Index of Sounds #227

ElliottWhyman opened this issue Feb 21, 2015 · 13 comments

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@ElliottWhyman
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This is an index of the various sounds OCN uses.
If you know the sound for a specific event, please put them here

Game Events

  • Match Start - note.pling 1 1.59
  • Match Win - mob.wither.death 1 1
  • Match Lose - mob.wither.spawn 1 1
  • Team Objective Complete - portal.travel 0.7 2
  • Enemy Objective Complete - mob.blaze.death 0.8 0.8

Countdowns

  • Starting in 5 seconds -
  • Starting in 4 seconds -
  • Starting in 3 seconds -
  • Starting in 2 seconds -
  • Starting in 1 second - note.bass 1 0.75

Raindrops

  • Gain Raindrop - random.levelup 1 1.5 1

Blitz

  • Player Death -
  • Final Life Death (Played when player runs out of lives) - IRONGOLEM_DEATH 1 1

Teleporters

  • Teleport - PISTON_EXTEND 0.5 2

Tutorial

  • First/Last - tile.piston.out 0.5 2.0
  • Next Stage - ENDERMAN_TELEPORT 0.5 1
  • Message -

Other

  • Deny action - note.bass 1 0.75
@Superjd10
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Match countdown: note.pling 1 1.19
Match start: note.pling 1 1.59
Objective Good (team complete the objective): portal.travel 0.7 2
Objective Bad (enemy team complete the objective): mob.blaze.death 0.8 0.8
Match wins: mob.wither.death 1 1
Match lose: mob.wither.spawn 1 1
Teleport Next stage: ENDERMAN_TELEPORT 0.5 1
Teleport start sound and final sound: PISTON_EXTEND 0.5 2
Blitz: IRONGOLEM_DEATH 1 1

I think the Player Death is a normal death + the raindrops sound, no?

@twizmwazin
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Aren't the starting sounds the same?

@Superjd10
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@twizmwazin They are

@Superjd10
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BTW, I don't know what you mean by "Message" in Tutorial.

@ElliottWhyman
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I'll check but iirc they are the same sound but the pitch changes as the countdown goes down

@chemistryx
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match countdown : note.pling 1 1.19
match start : note.pling 1 1.59
objective good : portal.travel 0.7 2
objective bad : mob.blaze.death 0.8 0.8
match win : mob.wither.death 1 1
match lose : mob.wither.spawn 1 1
deny action : note.bass 1 0.75
use portal : mob.enderman.portal 1 1
proximity alarm : fireworks.largeBlast_far
mode change : mob.zombie.remedy 0.15 1.2
:D

@thomblr
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thomblr commented Feb 25, 2015

Objective touches: FIREWORK_TWINKLE 1 1

@CoWinkKeyDinkInc
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What is the tick sound that happens in the last 5 seconds of a time limit reaching?

@ghost
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ghost commented Feb 27, 2015

@CoWinkKeyDinkInc You can hear this sound the last 30 seconds, not 5. And it´s the empty dispenser, I don´t really know the name, but you can try to find it.

@Aaron1011
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Tutorial (first and last stages): tile.piston.out 0.5 2.0

@ghost
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ghost commented Apr 12, 2015

When a match end, the observer shoud listen mob.wither.death 1 1

@ghost
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ghost commented Apr 12, 2015

Warn sound: mob.wither.idle

@ghost ghost mentioned this issue Apr 14, 2015
@ghost ghost mentioned this issue Aug 3, 2015
@ghost
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ghost commented Aug 4, 2015

also, now that you are editing the countdowns you could add the ticking sound when time remaining is less than 30s (and the wither at the end)

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