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Python implementation of a board game "Mensch ärgere Dich nicht" or "Ludo"

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madn

Python implementation of a board game "Mensch ärgere Dich nicht" or "Ludo". Originally made for a python course at University of Wrocław. Uses matplotlib for graphics, pdoc3 for documentation, UMLet for UML diagrams, unittest for tests.

Needs some polishing:

  • Game might be too fast - implement slower mode?
  • Require only one window open instead of matplotlib one and terminal for input -> input in matplotlib
  • Examine glitched graphics when switching to another window in XMonad until window is updated
  • Add requirements.txt for reproducible builds
  • Commandline arguments for parsing Config
  • Documentation links as described in https://pdoc3.github.io/pdoc/doc/pdoc/#linking-to-other-identifiers
  • Make the game prettier
  • Describe all in better detail, in particular how many players are supported, squares per player, player shapes etc.
  • Better gameplay? AI options? Expand on dice rolls? Embed in another window?

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Python implementation of a board game "Mensch ärgere Dich nicht" or "Ludo"

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