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Pressing X on initial gravity and timestep warnings no longer dismisses the warnings forever.
Example 7 has been added, demonstrating how to set up a scene to support putting the player in a moving reference frame and still have user interfaces function properly.
SceneSettings have been removed from Example 2, preventing project settings from getting clobbered.
Sliders have had their inspectors organized more neatly.
Fixed an issue where, at low physics timesteps, buttons moved too slowly.
Interaction objects are no longer required to exist on the Interaction layer. Layers with interaction objects on them are tracked and still filtered for physics optimization.
Interaction buttons and sliders can now be constructed based upon where they relax to or where they depress to.
Added a warning when RigidRoundHand scripts are detected in the scene, as these scripts break proper physics functionality.
Fixed physical and visual instability when grasping buttons.
Fixed instability when grasping objects with centers of mass that are offset from the Rigidbody transform position.
Interaction Controllers now provide warnings in their inspectors if they are added to a scene but not beneath an InteractionManager.
Fixed exception when adding an InteractionBehaviour component at runtime
Fixed a bug with AnchorableBehaviours where inspector utility buttons were incorrectly grayed out when only a single object was selected.