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OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework [Preprint]

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OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework

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OceanSim is a high-fidelity underwater simulation framework designed to accelerate the development of robust underwater perception solutions. Leveraging GPU-accelerated rendering and advanced physics-based techniques, OceanSim accurately models both visual and acoustic sensors, significantly reducing the simulation-to-real gap.

Key Features

  • GPU Acceleration:
    Achieve real-time rendering and fast synthetic data generation with advanced GPU techniques.

  • Advanced Physics-Based Rendering:
    Model underwater sensor behavior with high fidelity to closely mimic real-world conditions.

  • Integration with NVIDIA Ecosystem:
    Built as an extension to NVIDIA Isaac Sim and compatible with the NVIDIA Omniverse ecosystem, bridging robot learning with underwater robotics.

  • Collaborative Open Source:
    Designed to foster community contributions and collaborative development.
    Code Release: The beta version of OceanSim will be released in March 2025.

  • Stay Updated:
    Subscribe through our subscription form to receive the latest news and updates on OceanSim.


Getting Involved

OceanSim is designed to be a collaborative platform:

  • Contribute:
    Once the code is released in March 2025, contributions from the research community will be highly welcomed.

  • Follow the Development:
    Stay tuned on our website and subscribe to our newsletter for the latest updates and announcements.


Credits & Acknowledgements

OceanSim is a joint effort by:


OceanSim - A GPU-Accelerated Underwater Robot Perception Simulation Framework

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OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework [Preprint]

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