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OceanSim is a high-fidelity underwater simulation framework designed to accelerate the development of robust underwater perception solutions. Leveraging GPU-accelerated rendering and advanced physics-based techniques, OceanSim accurately models both visual and acoustic sensors, significantly reducing the simulation-to-real gap.
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GPU Acceleration:
Achieve real-time rendering and fast synthetic data generation with advanced GPU techniques. -
Advanced Physics-Based Rendering:
Model underwater sensor behavior with high fidelity to closely mimic real-world conditions. -
Integration with NVIDIA Ecosystem:
Built as an extension to NVIDIA Isaac Sim and compatible with the NVIDIA Omniverse ecosystem, bridging robot learning with underwater robotics. -
Collaborative Open Source:
Designed to foster community contributions and collaborative development.
Code Release: The beta version of OceanSim will be released in March 2025. -
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OceanSim is designed to be a collaborative platform:
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Contribute:
Once the code is released in March 2025, contributions from the research community will be highly welcomed. -
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OceanSim is a joint effort by:
OceanSim - A GPU-Accelerated Underwater Robot Perception Simulation Framework