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unity suggestion for templates is make a project, copy it and rename
some packages templates like for 2D projects and then manually uninstall packages via Unity Editor UI, download assets and install some packages, configure external editor(and built settings in future without asmdef but with .NET build(and someday also with XML .NET csprojectx build)) and AI usage, this is out of Unity.com NASDAQ thought... because programmers are hot for not healthy templates disaster...
since they are probably accessible without login
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