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Added include guards for Windows-specific code #3

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@kass-kass kass-kass commented Apr 25, 2023

Some code, like Windows headers and some code using types from them, wasn't conditionally compiled based on PLATFORM_WINDOWS macro, which causes build and package issues on other platforms. This pull request fixes that.

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@unrealsumon @unrealneo Simple PR, if you want to take a look, would be appreciated.

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