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InstaGib+ 11

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@Deaod Deaod released this 11 Feb 20:45
5fa02a8

Major Changes

  • Assets have been split into its own package (InstaGibPlusAssets_v2.u) to reduce size of updates
    • This package needs to be installed on servers as well
  • Added Input Replication Netcode
    • More accurate replication of player movement
    • Does not support controller input
    • Could be incompatible with other mods
  • Added NetStats display
    • Can show 2 of the following
      • Ping (Round-Trip-Time) of Client -> Server -> Client
      • Location error between client and server
      • Frame time
  • Added enhanced splash damage
    • Can be enabled on a per-weapon basis, defaults off (thanks @w0ss4g3)
    • Can handle up to 90° turns
    • Splash that wraps around corners (so no direct line of sight to explosion) can be reduced
    • Enhanced splash uses shortest distance to collision cylinder, instead of shortest distance to collision cylinder center
    • Compatibility for Assault added by @Sizzl
  • Added Enhanced Headshot Detection to Sniper Rifle and Ripper
    • Can be toggled per-weapon, defaults off
    • Collision cylinder is cut into two sub-cylinders each with its own height and radius
    • Height of Head cylinder can be configured, height of Body cylinder is derived from it
    • Radius of Head cylinder can be configured, radius of Body cylinder is that of collision cylinder
    • The two sub-cylinders are stacked, head is centrally above body cylinder
    • This also supports ping-compensated Sniper Rifle
  • Added "ping compensation" to shock balls shot by the local player
    • Can be enabled, defaults off
  • Added various new weapon-specific settings
    • Damage of Flak Chunks can now be configured to fall off
    • Flak primary fire can now be configured (server-side) to use a fixed pattern, at the cost of 1 less chunk fired (8 -> 7)
    • Shock Ball can now be configured to not delete Flak chunks or slugs
    • Shock Ball can now be configured to not absorb bullets shot at it, allowing them to pass through instead
    • Shock Ball can now be configured to be destroyed when enough Pulse Gun or Bio Rifle projectiles have been shot at it
    • Super Shock Rifle beam can now be configured (client-side) to not emit lights
    • Pulse Gun fire rate can now be configured
      • Pulse Gun fire rate is now tick rate independent
  • Integrated the ImprovedInvi mutator by @rxut into IG+
  • Added setting to control carcass collision, defaults on
  • Integrate AutoPause settings into IG+ server settings
  • Overhauled Hit Feedback to work with Bots
    • Added setting HitFeedbackMode to restrict feedback to hits on visible targets
  • Added FireTimeout, a server setting to discard out-of-date ping-compensated shots
  • Netcode defaults changed
    • bEnableServerExtrapolation: True -> False
    • bEnableLoosePositionCheck: True -> False
    • bEnableJitterBounding: True -> False

Bugfixes

  • Location Offset Fix has received multiple bugfixes
  • Restore compatibility with UT v436 for clients
    • Servers still need UT v469a or later
  • Fix indexed forced skins
  • Improve ping compensated spawning on listen servers
  • Fix ping compensated Sniper Rifle performing two traces (essentially shooting a second time)
  • Restore boost when leaving water to original strength
  • Hide light of respawn effect if effect is not visible
  • Fix Flak chunks dealing damage when laying on the ground
  • Automatically recorded demo is now stopped two seconds after the game has ended
  • Fix dodging sometimes locking players to the ground preventing further dodges
  • Fix Sniper Rifle zooming in unintentionally
  • Center female models within collision cylinder
  • Hit sounds are now loaded eagerly, avoiding lags during gameplay
  • Rockets loaded no longer fire upon death
  • Negative numbers can now be entered as offsets for crosshair layers
  • Crosshair layer scale can now be non-integer numbers
  • Fix ping compensated Sniper Rifle shots sometimes penetrating through paper-thin walls
  • Sniper Rifle now shoots 10x further
  • Super Shock Rifle beam settings now apply to shots fired by bots
  • Fix hit marker not showing correctly on some renderers
  • Fix Pulse beam not dealing damage when shot at the top of collision cylinders
  • Maximum armor shown is no longer limited to 150
  • Fix Sniper Rifle not triggering movers
  • Fix armor going above 150
  • Fix crouching after leaving water

Acknowledgements

I don't say this often enough, but IG+ is not just me tinkering away. It is a project kept alive by feedback from players, server admins and anyone else contributing to its development, whether that be suggestions, bug reports, or the occasional nasty-gram with usable feedback. Thank you all.

A special Thank You goes to @w0ss4g3, @rxut, @Sizzl and @BerserkerBG for their contributions to IG+.

Deaod