- Study note on https://github.com/ssloy/tinyrenderer
- Study note on OpenGL
- Basic setup
- Lightings
- Basic lightings
- Directional light
- Point light
- Spot light
- Materials
- Lighting maps
- Basic lightings
- Model loading
- Advanced OpenGL
- Depth testing
- Stencil testing
- Blending
- Face culling
- Framebuffers
- Cubemaps
- Advanced Lighing
- Blinn-Phong
- PBR
- Blogpost - Simplified PBR Shading Model for Unreal
- Theory
- Lighting
- IBL - Diffuse
- IBL - Specular