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Releases: vttred/ose

1.9.1

25 May 04:23
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What's Changed

  • While regular item folders could be dragged and dropped into sheets, compendium folders could not. Now they can by @anthonyronda in #442
  • chore: remove old logos by @anthonyronda in #443
  • Monster movement details are now correctly showing by @anthonyronda in #444

Full Changelog: 1.9.0...1.9.1

1.9.0

24 May 21:32
015f706
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What's Changed

  • You can now drag item folders into an actor sheet to populate it with items by @anthonyronda in #439
  • Upon first installing ose, it will ask you if you want to install Classic or Advanced Fantasy by @anthonyronda in #440

Full Changelog: 1.8.6...1.9.0

1.8.6

15 May 23:05
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Full Changelog: 1.8.4...1.8.6

1.8.5

15 May 20:33
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Full Changelog: 1.8.4...1.8.5

1.8.4

03 May 17:31
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What's Changed

  • Item weapon bonus added to attack roll, the option to ignore weapon bonus for damage calculation added to Tweaks menu by @anthonyronda in #418
  • alt tag for Shopping Cart corrected by @anthonyronda in #420

Full Changelog: 1.8.3...1.8.4

1.8.3

24 Apr 20:34
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What's Changed

  • You can now test the game system in V11, such as for module dev/testing. Backup your worlds please! by @anthonyronda in #406
  • We're gradually changing parts of the game system to reflect our "official" status. We still have several things to do in this area.

Fixes

  • The game system no longer adds unnecessary zeroes to your attack roll fomulae by @anthonyronda in #405
  • Cleaned up some remaining deprecated API calls in the Tweaks menu and character generation formapp by @anthonyronda in #402
  • In Foundry VTT V11, the New Spell button no longer creates Level "null" spells by @anthonyronda in #404
    • The New Spell button now creates a spell that matches the spell level heading you clicked on by @anthonyronda in #404

Translations

Full Changelog: 1.8.2...1.8.3

1.8.2

16 Apr 14:17
ed93e43
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What's Changed

  • Corrected another mistake introduced by last-minute changes into the Original Target implementation, by @amir-arad in #394
  • Reroll next round + individual initiative no longer keeps the result from previous rounds by @anthonyronda in #397
  • Containers that might have leftover junk data can now be deleted normally (many containers from before 1.7.4 have this) by @anthonyronda in #396
  • Monster movement derived values (such as encounter movement) are once again available for macros and modules to access by @anthonyronda in #399

Full Changelog: 1.8.1...1.8.2

1.8.1

09 Apr 14:39
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What's Changed

  • The Apply Damage Option setting no longer has the wrong setting values by @amir-arad in #393

Full Changelog: 1.8.0...1.8.1

1.8.0

07 Apr 23:09
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What's Changed

Under the Hood

Fixes

  • A character's language add/delete buttons now work by @anthonyronda in 80108f1

  • Dragging a container onto itself no longer makes it disappear by @bakbakbakbakbak in #359

  • The inventory tab now clips long item names off with ellipses by @wyrmisis in #384

  • Macros can now be dragged to the macro bar by @bakbakbakbakbak in #347

  • Images associated with tags are now restored by @bakbakbakbakbak in #350

  • When dragging a folder into the party sheet, actors inside subfolders will now also be added by @bakbakbakbakbak in #346

  • Made spending a spell an async function to avoid possible timing issues by @bakbakbakbakbak in #352

  • Dice fixes, including more sensible handling of attack rolls without a target by @bakbakbakbakbak in #345

  • When dragging an item to the macro bar, the system no longer fails to create a macro if someone else already has an item by that name by @bakbakbakbakbak in #314

  • Drawing treasure from the treasure table now correctly uses async by @bakbakbakbakbak in #349

  • If you somehow have a broken link to your document images, the game system now helpfully updates it to the default image by @bakbakbakbakbak in #325

  • Resolving 1.8.x branch merge conflicts by @anthonyronda in #388

Full Changelog: 1.7.7...1.8.0

1.7.7

30 Mar 18:40
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What's Changed

Features

  • The ability to apply damage to the player's original attack target (not the GM's selected/targeted token) by using the "Original Target" setting by @amir-arad in #368

Fixes

New Contributors

Full Changelog: 1.7.6...1.7.7