Releases: vttred/ose
1.9.1
What's Changed
- While regular item folders could be dragged and dropped into sheets, compendium folders could not. Now they can by @anthonyronda in #442
- chore: remove old logos by @anthonyronda in #443
- Monster movement details are now correctly showing by @anthonyronda in #444
Full Changelog: 1.9.0...1.9.1
1.9.0
What's Changed
- You can now drag item folders into an actor sheet to populate it with items by @anthonyronda in #439
- Upon first installing ose, it will ask you if you want to install Classic or Advanced Fantasy by @anthonyronda in #440
Full Changelog: 1.8.6...1.9.0
1.8.6
What's Changed
- Players may now click the save button in an attack card to roll a save by @anthonyronda in #423
- fix Settings sidebar in V11 by @anthonyronda in #419
- STR modifier is now properly added to attack damage by @anthonyronda in #428
Full Changelog: 1.8.4...1.8.6
1.8.5
What's Changed
- Players may now click the save button in an attack card to roll a save by @anthonyronda in #423
- fix Settings sidebar in V11 by @anthonyronda in #419
- STR and DEX modifiers are now properly added to attack damage by @anthonyronda in #428
Full Changelog: 1.8.4...1.8.5
1.8.4
What's Changed
- Item weapon bonus added to attack roll, the option to ignore weapon bonus for damage calculation added to Tweaks menu by @anthonyronda in #418
- alt tag for Shopping Cart corrected by @anthonyronda in #420
Full Changelog: 1.8.3...1.8.4
1.8.3
What's Changed
- You can now test the game system in V11, such as for module dev/testing. Backup your worlds please! by @anthonyronda in #406
- We're gradually changing parts of the game system to reflect our "official" status. We still have several things to do in this area.
Fixes
- The game system no longer adds unnecessary zeroes to your attack roll fomulae by @anthonyronda in #405
- Cleaned up some remaining deprecated API calls in the Tweaks menu and character generation formapp by @anthonyronda in #402
- In Foundry VTT V11, the New Spell button no longer creates Level "null" spells by @anthonyronda in #404
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- The New Spell button now creates a spell that matches the spell level heading you clicked on by @anthonyronda in #404
Translations
- Spanish updates by @WallaceMcGregor in #403
- German updates by @HerrSquash in #403
Full Changelog: 1.8.2...1.8.3
1.8.2
What's Changed
- Corrected another mistake introduced by last-minute changes into the Original Target implementation, by @amir-arad in #394
- Reroll next round + individual initiative no longer keeps the result from previous rounds by @anthonyronda in #397
- Containers that might have leftover junk data can now be deleted normally (many containers from before 1.7.4 have this) by @anthonyronda in #396
- Monster movement derived values (such as encounter movement) are once again available for macros and modules to access by @anthonyronda in #399
Full Changelog: 1.8.1...1.8.2
1.8.1
What's Changed
- The Apply Damage Option setting no longer has the wrong setting values by @amir-arad in #393
Full Changelog: 1.8.0...1.8.1
1.8.0
What's Changed
Under the Hood
- A stupendous amount of "linting" (code style improvements) by @wyrmisis in #276, #307, #309
- A stupendous number of end-to-end tests by @bakbakbakbakbak in #334, #351, #356
- Smarter typing for the game system's custom types by @amir-arad in #369
- Symlinker now correctly accepts an array of data paths by @bakbakbakbakbak in #360
Fixes
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A character's language add/delete buttons now work by @anthonyronda in 80108f1
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Dragging a container onto itself no longer makes it disappear by @bakbakbakbakbak in #359
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The inventory tab now clips long item names off with ellipses by @wyrmisis in #384
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Macros can now be dragged to the macro bar by @bakbakbakbakbak in #347
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Images associated with tags are now restored by @bakbakbakbakbak in #350
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When dragging a folder into the party sheet, actors inside subfolders will now also be added by @bakbakbakbakbak in #346
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Made spending a spell an async function to avoid possible timing issues by @bakbakbakbakbak in #352
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Dice fixes, including more sensible handling of attack rolls without a target by @bakbakbakbakbak in #345
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When dragging an item to the macro bar, the system no longer fails to create a macro if someone else already has an item by that name by @bakbakbakbakbak in #314
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Drawing treasure from the treasure table now correctly uses async by @bakbakbakbakbak in #349
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If you somehow have a broken link to your document images, the game system now helpfully updates it to the default image by @bakbakbakbakbak in #325
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Resolving 1.8.x branch merge conflicts by @anthonyronda in #388
Full Changelog: 1.7.7...1.8.0
1.7.7
What's Changed
Features
- The ability to apply damage to the player's original attack target (not the GM's selected/targeted token) by using the "Original Target" setting by @amir-arad in #368
Fixes
- The Roll Save Button on an item's card is no longer disabled by @anthonyronda in #377
- The Item window is now resizable by @anthonyronda in #379
New Contributors
- @amir-arad made their first contribution in #368
Full Changelog: 1.7.6...1.7.7