Releases: vttred/ose
1.7.6
What's Changed
- due to some amazing test coverage contributed by @bakbakbakbakbak, we discovered a bug in our dice code that causes Natural 1's and 20's to sometimes not produce the correct result. This was important enough in our eyes that we made a release just for this bugfix by @anthonyronda in #342
Full Changelog: 1.7.5...1.7.6
1.7.5
What's Changed
- fixed an issue preventing two players having macros for items with the same name, and an issue with dragging macros to the tool bar by @bakbakbakbakbak in #317
- each encumbrance step now reflects the OSE rules as written by @anthonyronda in #320
New Supported Languages
- Catalan/Catalá by @adn770
- Simplified Chinese/简体中文 by Tiantai Zhao
- Swedish/Svenska by @bakbakbakbakbak
Review translations and translate new strings at https://crowdin.com/project/ose/
Full Changelog: 1.7.4...1.7.5
1.7.4
What's Changed
Features
- [enhancement] Added a setting to revert the behavior of the Ctrl key (Command key on Mac) by @bakbakbakbakbak in #294
- A dialog box asks you for confirmation before you delete a container with items in it by @bakbakbakbakbak in #299
Fixes
- Updates to Item Piles system integration that uses the new private API by @Haxxer in #292
- Shopping cart now properly deducts gold by @anthonyronda in #306
- No longer allows "hidden" item types to be added on the monster attributes tab by @bakbakbakbakbak in #308
- System now correctly allows creating link anchors in TextEditor by @bakbakbakbakbak in #304
- Restored the ability to drag items to the macrobar by @bakbakbakbakbak in #304
New Contributors
- @bakbakbakbakbak made their first contribution in #294
Full Changelog: 1.7.3...1.7.4
1.7.3
What's Changed
Fixes
- fixed new Treasure items getting added to the "Misc" sheet category by @wyrmisis in #289
- fixed descriptions of new Armor and Miscellaneous Items not saving by @wyrmisis in #289
- fixed built-in character generator not saving scores to character sheet by @wyrmisis in #289
Full Changelog: 1.7.2...1.7.3
1.7.2
1.7.1
What's Changed
Note: your OSE-specific modules are likely not to work without an ose 1.7.0
-compatible update. You can safely switch between 1.6.8 and 1.7.0 without losing your data.
Thanks to @wyrmisis's efforts, we made a big change in how we "surface" your system data to the Foundry interface, leveraging new features available to us in Foundry VTT V10, and will be available to OSE-specific modules in V11. These changes will improve the experience of working on the system, which means fewer bugs, faster fixes, and new features that are easier to write. Thanks for your patience!
Features
- A new "data model" for the Character actor type by @wyrmisis in #257 and #273
- A new "data model" for Monster actors by @wyrmisis in #275 and #279
- New Item "data models" by @wyrmisis in #263
- Rip out v9 compatibility code and other chore commits by @anthonyronda in #262
Fixes
- Updates to Item Piles' integration by @Haxxer in #267
- A character's hit die roll now adds the con modifier for each level by @anthonyronda in #269
- Treasure tables now correctly show the treasure roll results in the chat log by @anthonyronda in #272
- Using individual initiative, initiative doesn't reroll on round 1 if it was already rolled by @anthonyronda in #280
- You can once again drag a folder of characters to the party sheet, and you can now drag from the party sheet to the scene by @wyrmisis in #274
New Contributors
Full Changelog: 1.6.8...1.7.1
1.7.0
What's Changed
Note: your OSE-specific modules are likely not to work without an ose 1.7.0
-compatible update. You can safely switch between 1.6.8 and 1.7.0 without losing your data.
Thanks to @wyrmisis's efforts, we made a big change in how we "surface" your system data to the Foundry interface, leveraging new features available to us in Foundry VTT V10, and will be available to OSE-specific modules in V11. These changes will improve the experience of working on the system, which means fewer bugs, faster fixes, and new features that are easier to write. Thanks for your patience!
Features
- A new "data model" for the Character actor type by @wyrmisis in #257 and #273
- A new "data model" for Monster actors by @wyrmisis in #275 and #279
- New Item "data models" by @wyrmisis in #263
- Rip out v9 compatibility code and other chore commits by @anthonyronda in #262
Fixes
- Updates to Item Piles' integration by @Haxxer in #267
- A character's hit die roll now adds the con modifier for each level by @anthonyronda in #269
- Treasure tables now correctly show the treasure roll results in the chat log by @anthonyronda in #272
- Using individual initiative, initiative doesn't reroll on round 1 if it was already rolled by @anthonyronda in #280
- You can once again drag a folder of characters to the party sheet, and you can now drag from the party sheet to the scene by @wyrmisis in #274
New Contributors
Full Changelog: 1.6.8...1.7.0
1.6.8
Fixes
- Resolved UI issues with editing spell slots by @wyrmisis in #256
- Fixed a bug preventing Tweaks menu settings from saving by @wyrmisis in #256
- Item tag icons once again display correctly by @maschill92 in #260
Developer-Focused Improvements
- Added end-to-end tests for rendering the character sheet and rolling attributes by @wyrmisis in #252
- Remove gulp as a dependency using a build process that only uses rollup by @maschill92 in #253
- Fixed typescript build warnings by @maschill92 in #259
Full Changelog: 1.6.7...1.6.8
1.6.7
What's Changed
- Resolved issues with spell sheet by @wyrmisis in #243
- Weapons and abilities can once again expand to read their descriptions on the monster sheet by @wyrmisis in #244
- Fixed item descriptions only showing when you edit them by @wyrmisis in #248
- Fixed monster treasure tables not linking correctly by @wyrmisis in #247
- You may now right click the treasure table button on the monster sheet to remove the currently-linked table by @wyrmisis in #247
New Contributors
Full Changelog: 1.6.6...1.6.7
1.6.6
What's Changed
- Added placeholder text to the Party overview when empty by @freohr in #239
- Fixed most item sheets failing to open under certain conditions @RabidOwlbear in #236
- Initial Typescript Support by @maschill92 in #202
New Contributors
- @maschill92 made their first contribution in #202
Full Changelog: 1.6.4...1.6.5