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Releases: vttred/ose

1.7.6

22 Feb 12:01
f20c765
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What's Changed

  • due to some amazing test coverage contributed by @bakbakbakbakbak, we discovered a bug in our dice code that causes Natural 1's and 20's to sometimes not produce the correct result. This was important enough in our eyes that we made a release just for this bugfix by @anthonyronda in #342

Full Changelog: 1.7.5...1.7.6

1.7.5

26 Jan 23:12
4bc4c0b
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What's Changed

  • fixed an issue preventing two players having macros for items with the same name, and an issue with dragging macros to the tool bar by @bakbakbakbakbak in #317
  • each encumbrance step now reflects the OSE rules as written by @anthonyronda in #320

New Supported Languages

Review translations and translate new strings at https://crowdin.com/project/ose/

Full Changelog: 1.7.4...1.7.5

1.7.4

18 Jan 21:23
afdaead
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What's Changed

Features

  • [enhancement] Added a setting to revert the behavior of the Ctrl key (Command key on Mac) by @bakbakbakbakbak in #294
  • A dialog box asks you for confirmation before you delete a container with items in it by @bakbakbakbakbak in #299

Fixes

New Contributors

Full Changelog: 1.7.3...1.7.4

1.7.3

11 Jan 21:05
a239872
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What's Changed

Fixes

  • fixed new Treasure items getting added to the "Misc" sheet category by @wyrmisis in #289
  • fixed descriptions of new Armor and Miscellaneous Items not saving by @wyrmisis in #289
  • fixed built-in character generator not saving scores to character sheet by @wyrmisis in #289

Full Changelog: 1.7.2...1.7.3

1.7.2

06 Jan 03:29
fe92b96
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What's Changed

Fixes

  • Fixed Ascending AC setting not enabling correctly by @wyrmisis in #286
  • Fixed Party Overview not showing the party's characters by @wyrmisis in #286

Full Changelog: 1.7.1...1.7.2

1.7.1

04 Jan 19:31
686ece6
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What's Changed

Note: your OSE-specific modules are likely not to work without an ose 1.7.0-compatible update. You can safely switch between 1.6.8 and 1.7.0 without losing your data.

Thanks to @wyrmisis's efforts, we made a big change in how we "surface" your system data to the Foundry interface, leveraging new features available to us in Foundry VTT V10, and will be available to OSE-specific modules in V11. These changes will improve the experience of working on the system, which means fewer bugs, faster fixes, and new features that are easier to write. Thanks for your patience!

Features

Fixes

  • Updates to Item Piles' integration by @Haxxer in #267
  • A character's hit die roll now adds the con modifier for each level by @anthonyronda in #269
  • Treasure tables now correctly show the treasure roll results in the chat log by @anthonyronda in #272
  • Using individual initiative, initiative doesn't reroll on round 1 if it was already rolled by @anthonyronda in #280
  • You can once again drag a folder of characters to the party sheet, and you can now drag from the party sheet to the scene by @wyrmisis in #274

New Contributors

Full Changelog: 1.6.8...1.7.1

1.7.0

03 Jan 18:23
2ae9ede
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1.7.0 Pre-release
Pre-release

What's Changed

Note: your OSE-specific modules are likely not to work without an ose 1.7.0-compatible update. You can safely switch between 1.6.8 and 1.7.0 without losing your data.

Thanks to @wyrmisis's efforts, we made a big change in how we "surface" your system data to the Foundry interface, leveraging new features available to us in Foundry VTT V10, and will be available to OSE-specific modules in V11. These changes will improve the experience of working on the system, which means fewer bugs, faster fixes, and new features that are easier to write. Thanks for your patience!

Features

Fixes

  • Updates to Item Piles' integration by @Haxxer in #267
  • A character's hit die roll now adds the con modifier for each level by @anthonyronda in #269
  • Treasure tables now correctly show the treasure roll results in the chat log by @anthonyronda in #272
  • Using individual initiative, initiative doesn't reroll on round 1 if it was already rolled by @anthonyronda in #280
  • You can once again drag a folder of characters to the party sheet, and you can now drag from the party sheet to the scene by @wyrmisis in #274

New Contributors

Full Changelog: 1.6.8...1.7.0

1.6.8

17 Oct 22:19
0cb9e02
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Fixes

  • Resolved UI issues with editing spell slots by @wyrmisis in #256
  • Fixed a bug preventing Tweaks menu settings from saving by @wyrmisis in #256
  • Item tag icons once again display correctly by @maschill92 in #260

Developer-Focused Improvements

  • Added end-to-end tests for rendering the character sheet and rolling attributes by @wyrmisis in #252
  • Remove gulp as a dependency using a build process that only uses rollup by @maschill92 in #253
  • Fixed typescript build warnings by @maschill92 in #259

Full Changelog: 1.6.7...1.6.8

1.6.7

10 Oct 23:23
5cf9622
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What's Changed

  • Resolved issues with spell sheet by @wyrmisis in #243
  • Weapons and abilities can once again expand to read their descriptions on the monster sheet by @wyrmisis in #244
  • Fixed item descriptions only showing when you edit them by @wyrmisis in #248
  • Fixed monster treasure tables not linking correctly by @wyrmisis in #247
  • You may now right click the treasure table button on the monster sheet to remove the currently-linked table by @wyrmisis in #247

New Contributors

Full Changelog: 1.6.6...1.6.7

1.6.6

29 Sep 16:17
b91a64e
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What's Changed

New Contributors

Full Changelog: 1.6.4...1.6.5