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Temp remove matx metal shaders due to errors.
* Swift Bundler is currently unable to compile the MaterialX metal shaders, remove until we take surrounding metal shader source into account. * This adds an additional patch to ensure to exclude the entirety of the MXResources/libraries directory, else the metal shaders may still attempt to compile and fail in some instances. Signed-off-by: furby™ <[email protected]>
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[package] | ||
name = "rust-usd" | ||
version = "24.8.9" | ||
version = "24.8.10" | ||
edition = "2021" | ||
publish = [] | ||
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#usda 1.0 | ||
( | ||
doc = "SwiftUSD v24.08.9" | ||
doc = "SwiftUSD v24.08.10" | ||
) | ||
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def Xform "Geometry" | ||
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