Fixes directional signs and causes a lot of trouble to make that happen #335
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About The Pull Request
I had to pull this out of #325. It's gotten out of hand.
Directional signs (The -> department ones) have 2 elements to their typepath now, an arrow direction, and a wallmount direction. They also generate their icons through overlays which is not the best for mapping right now but I'm really stuck on how else I can make that work.
Also adds blank variants so they can be placed and alligned on the map editor as well as for the variants with the supports to the left and right.
WIP. IT'S NOT DONE. I DON'T THINK IT'LL BE DONE BEFORE MONDAY IF THAT'S WHAT WE'RE EXPECTING.
Why It's Good For The Game
This is a bandaid rip-off from what we were doing beforehand in-game, which was to use the sign directions macro to assign the arrow AND the mounting location, which was causing the signs to both not be mounted and now after the fact break on nearly every map.
Once complete, every sign will have some working directional version that can be mounted on every direction without needing much mapping or sprite support.