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walterpalladino committed Jun 1, 2023
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2 changes: 2 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
16 changes: 16 additions & 0 deletions README.md
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# resetAllVectorNormals
Blender addon to reset normals and reclculate outside on selected objects. Most useful for flat models.

0.1.0

1. download the addon using the green button and then download .zip or go to the release section
2. Install and activate the addon inside Blender 3+
3. select one or more objects
4. Goto to Object->Apply->Reset All Vector Normals
5. Done

Notes:
* Will affect only Meshes
* Will recalculate ouside all faces
* Will reset normals

84 changes: 84 additions & 0 deletions __init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_info = {
"name": "Reset All Vector Normals on Selected Objects",
"author": "Walter Palladino",
"version": (0, 1, 0),
"blender": (3, 0, 0),
"location": "View3D > Object > Apply > Reset All Vector Normals",
"description": "Reset All Vector Normals on Selected Objects",
"warning": "",
"doc_url": "https://github.com/walterpalladino/resetAllVectorNormals#readme",
"category": "Object",
}


import bpy

context = bpy.context
data = bpy.data



def main(context):
# Select only Meshes
selected_objects = [obj for obj in context.selected_objects if obj.type == 'MESH']

# Iterate on all the meshes
for obj in selected_objects:
# set the object to active
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_mode(type="FACE")
bpy.ops.mesh.select_all(action='SELECT')

# recalculate outside normals
bpy.ops.mesh.normals_make_consistent(inside=False)
bpy.ops.mesh.normals_tools(mode='RESET')

bpy.ops.object.mode_set(mode="OBJECT")


class ResetAllVectorNormals(bpy.types.Operator):
"""Iterate on all selected objects, switch to edit mode, select faces and reset normal vectors"""
bl_idname = "object.reset_all_vector_normals"
bl_label = "Reset All Vector Normals"

def execute(self, context):
main(context)
return {'FINISHED'}


def menu_func_setup(self, context):
self.layout.operator(ResetAllVectorNormals.bl_idname, text=ResetAllVectorNormals.bl_label)


def register():
bpy.utils.register_class(ResetAllVectorNormals)
bpy.types.VIEW3D_MT_object_apply.append(menu_func_setup)


def unregister():
bpy.utils.unregister_class(ResetAllVectorNormals)
bpy.types.VIEW3D_MT_object_apply.remove(menu_func_setup)


if __name__ == "__main__":
register()

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