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# Auto detect text files and perform LF normalization | ||
* text=auto |
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# resetAllVectorNormals | ||
Blender addon to reset normals and reclculate outside on selected objects. Most useful for flat models. | ||
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0.1.0 | ||
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1. download the addon using the green button and then download .zip or go to the release section | ||
2. Install and activate the addon inside Blender 3+ | ||
3. select one or more objects | ||
4. Goto to Object->Apply->Reset All Vector Normals | ||
5. Done | ||
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Notes: | ||
* Will affect only Meshes | ||
* Will recalculate ouside all faces | ||
* Will reset normals | ||
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# ##### BEGIN GPL LICENSE BLOCK ##### | ||
# | ||
# This program is free software; you can redistribute it and/or | ||
# modify it under the terms of the GNU General Public License | ||
# as published by the Free Software Foundation; either version 3 | ||
# of the License, or (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with this program; if not, write to the Free Software Foundation, | ||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
# | ||
# ##### END GPL LICENSE BLOCK ##### | ||
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bl_info = { | ||
"name": "Reset All Vector Normals on Selected Objects", | ||
"author": "Walter Palladino", | ||
"version": (0, 1, 0), | ||
"blender": (3, 0, 0), | ||
"location": "View3D > Object > Apply > Reset All Vector Normals", | ||
"description": "Reset All Vector Normals on Selected Objects", | ||
"warning": "", | ||
"doc_url": "https://github.com/walterpalladino/resetAllVectorNormals#readme", | ||
"category": "Object", | ||
} | ||
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import bpy | ||
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context = bpy.context | ||
data = bpy.data | ||
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def main(context): | ||
# Select only Meshes | ||
selected_objects = [obj for obj in context.selected_objects if obj.type == 'MESH'] | ||
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# Iterate on all the meshes | ||
for obj in selected_objects: | ||
# set the object to active | ||
bpy.context.view_layer.objects.active = obj | ||
bpy.ops.object.mode_set(mode="EDIT") | ||
bpy.ops.mesh.select_mode(type="FACE") | ||
bpy.ops.mesh.select_all(action='SELECT') | ||
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# recalculate outside normals | ||
bpy.ops.mesh.normals_make_consistent(inside=False) | ||
bpy.ops.mesh.normals_tools(mode='RESET') | ||
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bpy.ops.object.mode_set(mode="OBJECT") | ||
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class ResetAllVectorNormals(bpy.types.Operator): | ||
"""Iterate on all selected objects, switch to edit mode, select faces and reset normal vectors""" | ||
bl_idname = "object.reset_all_vector_normals" | ||
bl_label = "Reset All Vector Normals" | ||
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def execute(self, context): | ||
main(context) | ||
return {'FINISHED'} | ||
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def menu_func_setup(self, context): | ||
self.layout.operator(ResetAllVectorNormals.bl_idname, text=ResetAllVectorNormals.bl_label) | ||
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def register(): | ||
bpy.utils.register_class(ResetAllVectorNormals) | ||
bpy.types.VIEW3D_MT_object_apply.append(menu_func_setup) | ||
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def unregister(): | ||
bpy.utils.unregister_class(ResetAllVectorNormals) | ||
bpy.types.VIEW3D_MT_object_apply.remove(menu_func_setup) | ||
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if __name__ == "__main__": | ||
register() | ||
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