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Data Pack Customizations
Wendall Cada edited this page Aug 1, 2023
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1 revision
Customizations for mods should be added to a .json file in ~/data/{mod_id}/environment/drinkable/ and have the name {item_id}.json Example
Example (apple.json):
{
"type": "minecraft:apple",
"amount": 2,
"effect_chance": 0.0,
"effect_duration": 0,
"effect_potency": 0,
"saturation": 0.6
}
Properties
- type - item id for drinkable item
- amount - amount of hydration restored
- effect_chance - chance of causing thirst effect (dirty water does this)
- effect_duration - duration of effect
- effect_potency - potency of effect
- saturation - hydration saturation
Customizations for mods should be added to a .json file in ~/data/{mod_id}/environment/fluids/ and have the name {fluid_id}.json Example
Example (water.json):
{
"amount": 1,
"effect_chance": 0.2,
"effect_duration": 200,
"effect_potency": 45,
"fluid": "minecraft:water",
"saturation": 0.0
}
Properties
- fluid - fluid id for drinkable fluid
- amount - amount of hydration restored
- effect_chance - chance of causing thirst effect (dirty water does this)
- effect_duration - duration of effect
- effect_potency - potency of effect
- saturation - hydration saturation
Customizations for mods should be added to a .json file in ~/data/{mod_id}/environment/block_radiation/ and have the name {block_id}.json Example
Example (blast_furnace.json):
{
"block": "minecraft:blast_furnace",
"max_radiation": 1800.0
}
Properties
- block - block id of radiation block
- max_radiation - maximum radiation a block can produce, WARNING changing this to values above 10000 will have terrible gameplay results. Try to not change this to be like TAN, just go use that mod.
Customizations for mods should be added to a .json file in ~/data/{mod_id}/environment/biome_category/ and have the name {biome_id}.json Example
Example (plains.json):
{
"biome": "minecraft:plains",
"category": "PLAINS"
}
Properties
- biome - biome id for target biome
- category - Biome Category