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Compile .lua to .luac and store in (C style) .h

Simple utility program for including compiled lua code in C projects.

Most of this is covered by luac, but in order to wrap the resulting binary data in a c header it seemed easier to just do the compilation directly. Key benefit is that the length of the chunk is returned as part of the lua_dump process plus the process of compiling is dead simple.

Principally this is useful in a context where you don't have a FS and can't use fopen fwrite libc functions. This is relevant to the crow project running on an Cortex-M microcontroller with no FS.

Usage: lua2h <output_file>.h <input_file>.lua

Makes a separate header file for each lua file, each containing:

#pragma once

char[] output_file     = {the, chunks};
int    output_file_len = length;

Your program can then just #include <output_file>.h then use #include <output_file.h> luaL_loadbuffer(L, <output_file> , <output_file_len> , "output_file" ); lua_pcall(L,0,0,0);

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Compile lua files into C headers

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