Simple octree Unity implementation.
Allows for simple and fast octree generation and collision testing.
If you see checkerboarding its because of gifs annoying compression ):
Uses AABB's as the collision type, but can be extended to other things.
This IS NOT a standalone and generic Unity octree library. Intended to be used as a reference or resource to implement Octrees yourself.
Some of the code is a bit mediocre, and needs work. Keep this in mind