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Fixed a bug in Feral rotational logic where the agent would occasionally
initiate a leave-weave when there was insufficient Energy to cast Feral Charge. On branch feral Changes to be committed: modified: sim/death_knight/unholy/TestUnholy.results modified: sim/druid/feral/TestFeral.results modified: sim/druid/feral/apl_values.go modified: sim/druid/feral/feral.go modified: sim/druid/feral/rotation.go
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