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Fix bug in Combat Rogue Bandit's Guile implementation
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 On branch feature/update-go-version
 Changes to be committed:
	modified:   sim/rogue/combat/bandits_guile.go
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NerdEgghead committed Jan 15, 2025
1 parent 651494a commit 4149f5b
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions sim/rogue/combat/bandits_guile.go
Original file line number Diff line number Diff line change
Expand Up @@ -43,9 +43,6 @@ func (comRogue *CombatRogue) registerBanditsGuile() {
if currentInsightIndex == 2 {
currentInsightIndex = -1
attackCounter = 0
} else if currentInsightIndex == index {
// This Insight faded without advancing, reset to no Insight
currentInsightIndex = -1
}
},
})
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