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I finally figured out how to refactor things so that stat buffs + stat dependencies associated with a Druid form Aura can be applied during the appropriate character build phase for each effect. As a result, stat contributions in the UI stats display for the Feral and Guardian sims finally add up to the total value. This does come at a small performance cost due to chaining multiple callbacks for the form Auras vs. evaluating all effects in one function.