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Warrior baseline spells #43
Warrior baseline spells #43
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This includes changes already in #37 so that should be merged first. |
…7/cata into warrior-baseline-spells
…-baseline-spells
…or-baseline-spells
…ellMods and references to talents were removed. The talents will be handled during spec implementation by their own SpellMods.
sim/warrior/thunder_clap.go
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ClassSpellMask: SpellMaskThunderClap, | ||
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RageCost: core.RageCostOptions{ | ||
Cost: 20 - core.TernaryFloat64(warrior.HasMajorGlyph(proto.WarriorMajorGlyph_GlyphOfResonatingPower), 5, 0), |
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Can this be moved to the static spell mods?
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Oh it's already in there, forgot to remove this
sim/warrior/overpower.go
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opAura := warrior.RegisterAura(core.Aura{ | ||
ActionID: core.ActionID{SpellID: 7384}, | ||
Label: "Overpower Ready", | ||
Duration: time.Second * 5, | ||
}) |
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need to tag it with EnableOverpowerTag?
Well... I tried to keep it small.
Adds warrior spells shared across specs. Simple talents that affected said spells were also implemented, but anything more involved I'll handle as I'm implementing the talent trees and glyphs.