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Warrior baseline spells #43

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merged 43 commits into from
Apr 11, 2024

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Swillis57
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Well... I tried to keep it small.

Adds warrior spells shared across specs. Simple talents that affected said spells were also implemented, but anything more involved I'll handle as I'm implementing the talent trees and glyphs.

@Swillis57
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This includes changes already in #37 so that should be merged first.

…ellMods and references to talents were removed. The talents will be handled during spec implementation by their own SpellMods.
ClassSpellMask: SpellMaskThunderClap,

RageCost: core.RageCostOptions{
Cost: 20 - core.TernaryFloat64(warrior.HasMajorGlyph(proto.WarriorMajorGlyph_GlyphOfResonatingPower), 5, 0),
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Can this be moved to the static spell mods?

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Oh it's already in there, forgot to remove this

Comment on lines 10 to 14
opAura := warrior.RegisterAura(core.Aura{
ActionID: core.ActionID{SpellID: 7384},
Label: "Overpower Ready",
Duration: time.Second * 5,
})
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need to tag it with EnableOverpowerTag?

@rosenrusinov rosenrusinov merged commit 4d2754a into wowsims:master Apr 11, 2024
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@Swillis57 Swillis57 deleted the warrior-baseline-spells branch April 24, 2024 18:02
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3 participants