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First pass at mage #26
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The changes look great to me, but would highly recommend someone who knows more about WoWSims and Mage specifically take a close look and give their thumbs up as well!
Ignite mechanics Ignite, just like any Fire spell, can get partially resisted by the enemy having (Fire) resistance - while all AQ/Naxx bosses (most likely) have no fire resistance after Curse of Elements/Arcane Subtlety, level 63 mobs have 24 level-based resistance, which cannot be removed/negated by any mechanic. (The only known boss mobs with Fire resistance after CoE/AS are Golemagg and Gehennas, who have ~185 Fire resistance) |
This one needs some actual looking at and testing. I need a better understanding of changes to ignite from Classic -> SoD. I believe that it should be stacking dot with each ignite but not sure that is happening in the sim when I increased the crit rate. The ignite in classic also is shared amongst mages. I will make a post in the mage section of SoD for clarification. You can merge your APL one in this or vice versa so we have one clean to change to submit once its fixed up.