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Classic Shaman. Launching just Ele for now #65
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kayla-glick
commented
Dec 31, 2024
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- Updated items and tier sets for Shamans
- Updated Stormstrike debuff and added some configuration for it to customize how often it's used and other attackers consuming charges
- Added presets for phases 1-6 for Ele as well as default settings for Phase 2
- Still need to verify some things for Enhancement
@@ -33,44 +33,44 @@ var EnchantOverrides = []*proto.UIEnchant{ | |||
{EffectId: 1510, ItemId: 11649, SpellId: 15406, Name: "Lesser Arcanum of Voracity", Quality: proto.ItemQuality_ItemQualityUncommon, Stats: stats.Stats{stats.Spirit: 8}.ToFloatArray(), Type: proto.ItemType_ItemTypeHead, ExtraTypes: []proto.ItemType{proto.ItemType_ItemTypeLegs}, EnchantType: proto.EnchantType_EnchantTypeKit}, | |||
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// Drop in Dire Maul | |||
{EffectId: 2544, ItemId: 18330, SpellId: 22844, Name: "Arcanum of Focus", Quality: proto.ItemQuality_ItemQualityUncommon, Stats: stats.Stats{stats.SpellPower: 8}.ToFloatArray(), Type: proto.ItemType_ItemTypeHead, ExtraTypes: []proto.ItemType{proto.ItemType_ItemTypeLegs}, EnchantType: proto.EnchantType_EnchantTypeKit}, |
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Added phases to dire maul, MC, AQ, and Naxx enchants
{EffectId: 2715, ItemId: 23547, SpellId: 29475, Name: "Resilience of the Scourge", Quality: proto.ItemQuality_ItemQualityEpic, Stats: stats.Stats{stats.HealingPower: 31, stats.MP5: 5}.ToFloatArray(), Type: proto.ItemType_ItemTypeShoulder, Phase: 6}, | ||
{EffectId: 2717, ItemId: 23548, SpellId: 29483, Name: "Might of the Scourge", Quality: proto.ItemQuality_ItemQualityEpic, Stats: stats.Stats{stats.AttackPower: 26, stats.MeleeCrit: 0.01}.ToFloatArray(), Type: proto.ItemType_ItemTypeShoulder, Phase: 6}, | ||
{EffectId: 2716, ItemId: 23549, SpellId: 29480, Name: "Fortitude of the Scourge", Quality: proto.ItemQuality_ItemQualityEpic, Stats: stats.Stats{stats.Stamina: 16, stats.BonusArmor: 100}.ToFloatArray(), Type: proto.ItemType_ItemTypeShoulder, Phase: 6}, | ||
{EffectId: 2721, ItemId: 23545, SpellId: 29467, Name: "Power of the Scourge", Quality: proto.ItemQuality_ItemQualityEpic, Stats: stats.Stats{stats.SpellPower: 15, stats.SpellCrit: 1 * core.SpellCritRatingPerCritChance}.ToFloatArray(), Type: proto.ItemType_ItemTypeShoulder, Phase: 6}, |
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Fixed the stats on this one. Not sure why it was 0.01
@@ -1061,7 +1061,7 @@ export const specToEligibleRaces: Record<Spec, Array<Race>> = { | |||
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// Specs that can dual wield. This could be based on class, except that | |||
// Enhancement Shaman learn dual wield from a talent. | |||
const dualWieldClasses: Array<Class> = [Class.ClassHunter, Class.ClassRogue, Class.ClassShaman, Class.ClassWarrior]; |
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Shamans can't dual wield in classic
@@ -1520,28 +1520,13 @@ export function getEligibleItemSlots(item: Item): Array<ItemSlot> { | |||
throw new Error('Could not find item slots for item: ' + Item.toJsonString(item)); | |||
} | |||
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// Returns whether the given main-hand and off-hand items can be worn at the | |||
// same time. | |||
export function validWeaponCombo(mainHand: Item | null | undefined, offHand: Item | null | undefined, canDW2h: boolean): boolean { |
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Removed all of the logic around Titan's Grip because it doesn't apply