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Merge pull request #1177 from emsimpson92/saeyon
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Updated some damage modifiers to be additive rather than multiplicative
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kayla-glick authored Nov 23, 2024
2 parents a87580c + acf7251 commit 26aa514
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Showing 2 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion sim/rogue/eviscerate.go
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ func (rogue *Rogue) registerEviscerate() {
return rogue.ComboPoints() > 0
},

DamageMultiplier: 1 +
DamageMultiplierAdditive: 1 +
[]float64{0, 0.05, 0.10, 0.15}[rogue.Talents.ImprovedEviscerate] +
[]float64{0, 0.02, 0.04, 0.06}[rogue.Talents.Aggression],
ThreatMultiplier: 1,
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8 changes: 4 additions & 4 deletions sim/rogue/items_sets_pve.go
Original file line number Diff line number Diff line change
Expand Up @@ -412,17 +412,17 @@ var ItemSetEmblemsofVeiledShadows = core.NewItemSet(core.ItemSet{
var ItemSetDeathdealersThrill = core.NewItemSet(core.ItemSet{
Name: "Deathdealer's Thrill",
Bonuses: map[int32]core.ApplyEffect{
// Increases Saber Slash damage by 20%
// Increases Saber Slash and Sinister Strike damage by 20%
2: func(agent core.Agent) {
rogue := agent.(RogueAgent).GetRogue()
rogue.RegisterAura(core.Aura{
Label: "S03 - Item - TAQ - Rogue - Damage 2P Bonus",
OnInit: func(aura *core.Aura, sim *core.Simulation) {
if rogue.HasRune(proto.RogueRune_RuneSaberSlash) {
rogue.SaberSlash.DamageMultiplier *= 1.20
rogue.saberSlashTick.DamageMultiplier *= 1.20
rogue.SaberSlash.DamageMultiplierAdditive += .2
rogue.saberSlashTick.DamageMultiplierAdditive += .2
}
rogue.SinisterStrike.DamageMultiplier *= 1.20
rogue.SinisterStrike.DamageMultiplierAdditive += .2
},
})
},
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