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fix homunculi demo shout calculation, imp thunderclap spell ID
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kayla-glick committed Dec 31, 2024
1 parent 481d7cd commit 29a0df8
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Showing 2 changed files with 4 additions and 3 deletions.
5 changes: 3 additions & 2 deletions sim/core/debuffs.go
Original file line number Diff line number Diff line change
Expand Up @@ -243,7 +243,8 @@ func applyDebuffEffects(target *Unit, targetIdx int, debuffs *proto.Debuffs, rai

// Atk spd reduction
if debuffs.ThunderClap != proto.TristateEffect_TristateEffectMissing {
MakePermanent(ThunderClapAura(target, 8205, time.Second*22, GetTristateValueInt32(debuffs.ThunderClap, 10, 16)))
// +6% from Furious Thunder rune
MakePermanent(ThunderClapAura(target, 8205, time.Second*10, GetTristateValueInt32(debuffs.ThunderClap, 10, 16)))
}
if debuffs.Waylay {
MakePermanent(WaylayAura(target))
Expand Down Expand Up @@ -1030,7 +1031,7 @@ func HomunculiArmorAura(target *Unit, playerLevel int32) *Aura {
}

func HomunculiAttackPowerAura(target *Unit, playerLevel int32) *Aura {
ap := float64(190 + 3*(playerLevel-1))
ap := float64(190 - 3*(60-playerLevel))

aura := target.GetOrRegisterAura(Aura{
Label: "Demoralize (Homunculus)",
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2 changes: 1 addition & 1 deletion ui/core/components/inputs/buffs_debuffs.ts
Original file line number Diff line number Diff line change
Expand Up @@ -760,7 +760,7 @@ export const MeleeAttackSpeedDebuff = InputHelpers.makeMultiIconInput({
values: [
makeTristateDebuffInput({
actionId: () => ActionId.fromSpellId(6343),
impId: ActionId.fromSpellId(12666),
impId: ActionId.fromSpellId(403219),
fieldName: 'thunderClap',
}),
makeMultistateMultiplierDebuffInput({
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