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Warrior: normalize raging blow
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TheGroxEmpire committed Feb 5, 2024
1 parent 7ea3df4 commit 32aeb9d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion sim/warrior/raging_blow.go
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ func (warrior *Warrior) registerRagingBlow() {
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
baseDamage := spell.Unit.MHWeaponDamage(sim, spell.MeleeAttackPower())*0.8 +
baseDamage := spell.Unit.MHNormalizedWeaponDamage(sim, spell.MeleeAttackPower())*0.8 +
spell.BonusWeaponDamage()

spell.CalcAndDealDamage(sim, target, baseDamage, spell.OutcomeMeleeWeaponSpecialHitAndCrit)
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