Skip to content

Commit

Permalink
Update Hunter PVP Set Bonuses
Browse files Browse the repository at this point in the history
Removes the +20 Agi from all 2pcs, and SP from 6pcs. This was missed change seen on the wowhead database items:
https://www.wowhead.com/classic/item=231569/generals-chain-grips
https://www.wowhead.com/classic/item=231575/generals-chain-vices
  • Loading branch information
Kawney authored Sep 19, 2024
1 parent 8b57a5a commit 5e4c59d
Showing 1 changed file with 12 additions and 30 deletions.
42 changes: 12 additions & 30 deletions sim/hunter/item_sets_pvp.go
Original file line number Diff line number Diff line change
Expand Up @@ -136,39 +136,30 @@ var ItemSetLieutenantCommandersProwess = core.NewItemSet(core.ItemSet{
var ItemSetWarlordsPursuit = core.NewItemSet(core.ItemSet{
Name: "Warlord's Pursuit",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 Stamina
// 20 Stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Reduces the cooldown of your Concussive Shot by 1 sec.
4: func(agent core.Agent) {
// Nothing to do
},
// +20 Agi, 23 Spellpower.
// +20 Agi
6: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.SpellPower: 23,
})
c.AddStat(stats.Agility, 20)
},
},
})

var ItemSetWarlordsProwess = core.NewItemSet(core.ItemSet{
Name: "Warlord's Prowess",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 stamina
// +20 stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Increases the duration of your Wing Clip by 2 sec.
4: func(agent core.Agent) {
Expand All @@ -188,39 +179,30 @@ var ItemSetWarlordsProwess = core.NewItemSet(core.ItemSet{
var ItemSetFieldMarshalsPursuit = core.NewItemSet(core.ItemSet{
Name: "Field Marshal's Pursuit",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 stamina
// 20 stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Reduces the cooldown of your Concussive Shot by 1 sec.
4: func(agent core.Agent) {
// Nothing to do
},
// +20 Agi, 23 Spellpower.
// +20 Agi
6: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.SpellPower: 23,
})
c.AddStat(stats.Agility, 20)
},
},
})

var ItemSetFieldMarshalsProwess = core.NewItemSet(core.ItemSet{
Name: "Field Marshal's Prowess",
Bonuses: map[int32]core.ApplyEffect{
// +20 Agility, 20 stamina
//20 stamina
2: func(agent core.Agent) {
c := agent.GetCharacter()
c.AddStats(stats.Stats{
stats.Agility: 20,
stats.Stamina: 20,
})
c.AddStat(stats.Stamina, 20)
},
// Increases the duration of your Wing Clip by 2 sec.
4: func(agent core.Agent) {
Expand Down

0 comments on commit 5e4c59d

Please sign in to comment.