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remove extra hunter pet crit
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kayla-glick committed Dec 1, 2024
1 parent 7d2f645 commit 62c37d1
Showing 1 changed file with 0 additions and 12 deletions.
12 changes: 0 additions & 12 deletions sim/hunter/pet.go
Original file line number Diff line number Diff line change
Expand Up @@ -77,9 +77,6 @@ func (hunter *Hunter) NewHunterPet() *HunterPet {
stats.Spirit: 39,

stats.AttackPower: -20,

// Add 1.8% because pets aren't affected by that component of crit suppression.
stats.MeleeCrit: (3.2 + 1.8) * core.CritRatingPerCritChance,
}
case 40:
baseMinDamage = 9.5 * attackSpeed
Expand All @@ -92,9 +89,6 @@ func (hunter *Hunter) NewHunterPet() *HunterPet {
stats.Spirit: 55,

stats.AttackPower: -20,

// Add 1.8% because pets aren't affected by that component of crit suppression.
stats.MeleeCrit: (3.2 + 1.8) * core.CritRatingPerCritChance,
}
case 50:
baseMinDamage = 23.5 * attackSpeed
Expand All @@ -107,9 +101,6 @@ func (hunter *Hunter) NewHunterPet() *HunterPet {
stats.Spirit: 67,

stats.AttackPower: -20,

// Add 1.8% because pets aren't affected by that component of crit suppression.
stats.MeleeCrit: (3.2 + 1.8) * core.CritRatingPerCritChance,
}
case 60:
// TODO:
Expand All @@ -123,9 +114,6 @@ func (hunter *Hunter) NewHunterPet() *HunterPet {
stats.Spirit: 80,

stats.AttackPower: -20,

// Add 1.8% because pets aren't affected by that component of crit suppression.
stats.MeleeCrit: (3.2 + 1.8) * core.CritRatingPerCritChance,
}
}

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