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lower pet multipliers a bit more #13

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Feb 2, 2024
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2 changes: 1 addition & 1 deletion sim/hunter/flanking_strike.go
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ func (hunter *Hunter) registerFlankingStrikeSpell() {
Flags: core.SpellFlagMeleeMetrics | core.SpellFlagIncludeTargetBonusDamage,

BonusCritRating: 0,
DamageMultiplier: 0.5,
DamageMultiplier: 0.45,
CritMultiplier: hunter.pet.MeleeCritMultiplier(1, 0),

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
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2 changes: 1 addition & 1 deletion sim/hunter/pet.go
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ func (hunter *Hunter) NewHunterPet() *HunterPet {

// After checking numerous logs it seems pet auto attacks are hitting for less then what they should if following standard attack formulas
// TODO: Figure out from where this difference comes
hp.AutoAttacks.MHConfig().DamageMultiplier *= 0.6
hp.AutoAttacks.MHConfig().DamageMultiplier *= 0.45

// Happiness
hp.PseudoStats.DamageDealtMultiplier *= 1.25
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2 changes: 1 addition & 1 deletion sim/hunter/pet_abilities.go
Original file line number Diff line number Diff line change
Expand Up @@ -195,7 +195,7 @@ func (hp *HunterPet) newLightningBreath() *core.Spell {
ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
// TODO: Figure out how LB scales as it doesnt seem to be from SP even tho the spell is listed
// with a sp mod
baseDamage := sim.Roll(baseDamageMin, baseDamageMax) + spell.MeleeAttackPower()*0.3
baseDamage := sim.Roll(baseDamageMin, baseDamageMax) + spell.MeleeAttackPower()*0.2

spell.CalcAndDealDamage(sim, target, baseDamage, spell.OutcomeMagicHitAndCrit)
},
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