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add spell debuffs for bryntroll (#3953)
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lime-green authored Oct 25, 2023
1 parent 61c2926 commit 1d77eb5
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions ui/warrior/sim.ts
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ import { GemColor } from '../core/proto/common.js';
import { Profession } from '../core/proto/common.js';


import * as IconInputs from '../core/components/icon_inputs.js';
import * as OtherInputs from '../core/components/other_inputs.js';
import * as Mechanics from '../core/constants/mechanics.js';

Expand Down Expand Up @@ -126,6 +127,7 @@ export class WarriorSimUI extends IndividualSimUI<Spec.SpecWarrior> {
sunderArmor: true,
curseOfWeakness: TristateEffect.TristateEffectRegular,
faerieFire: TristateEffect.TristateEffectImproved,
ebonPlaguebringer: true,
}),
},

Expand All @@ -139,6 +141,9 @@ export class WarriorSimUI extends IndividualSimUI<Spec.SpecWarrior> {
rotationInputs: WarriorInputs.WarriorRotationConfig,
// Buff and Debuff inputs to include/exclude, overriding the EP-based defaults.
includeBuffDebuffInputs: [
// just for Bryntroll
IconInputs.SpellDamageDebuff,
IconInputs.SpellHitDebuff,
],
excludeBuffDebuffInputs: [
],
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