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Merge pull request #3108 from TheGroxEmpire/master
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Warrior: Fixed strength of arms not applying stamina bonus
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TheGroxEmpire authored May 22, 2023
2 parents de054c3 + 4254cc7 commit 510537f
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Showing 2 changed files with 4 additions and 3 deletions.
6 changes: 3 additions & 3 deletions sim/warrior/dps/TestArms.results
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ character_stats_results: {
value: {
final_stats: 1187.472
final_stats: 1001
final_stats: 1878.25
final_stats: 1953.38
final_stats: 176
final_stats: 229.9
final_stats: 546
Expand All @@ -29,7 +29,7 @@ character_stats_results: {
final_stats: 534.48245
final_stats: 0
final_stats: 0
final_stats: 28423.5
final_stats: 29174.8
final_stats: 75
final_stats: 75
final_stats: 75
Expand Down Expand Up @@ -478,7 +478,7 @@ dps_results: {
value: {
dps: 8090.94254
tps: 6654.79217
hps: 14.6381
hps: 15.02502
}
}
dps_results: {
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1 change: 1 addition & 0 deletions sim/warrior/talents.go
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ func (warrior *Warrior) ApplyTalents() {

if warrior.Talents.StrengthOfArms > 0 {
warrior.MultiplyStat(stats.Strength, 1.0+0.02*float64(warrior.Talents.StrengthOfArms))
warrior.MultiplyStat(stats.Stamina, 1.0+0.02*float64(warrior.Talents.StrengthOfArms))
warrior.AddStat(stats.Expertise, core.ExpertisePerQuarterPercentReduction*2*float64(warrior.Talents.StrengthOfArms))
}

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