Releases: xtremexp/UT4X-Converter
Releases · xtremexp/UT4X-Converter
1.4.10
- 1.4.10 - 09/02/2023
- u1/ut99->ut3/4: fixed bad converted location for some movers that were using CoLocation property
- ue1/ue2->ut3/4: fixed bad rotation of emitters converted from light lensflares
- ue1/2->ut3/4: changed effective sound radius to be exactly like in UE1/UE2
- u2->ut3/4: added support for DoorMover
Full Changelog: v1.4.9...v1.4.10
1.4.9
- 1.4.9 - 30/01/2023
- all: fixed no conversion from .t3d file with UTF-16 encoding
- u2/uc2/ut2003/4->ut4: added support for mover materials override
- u2->ut3/ut4: fixed Sunlight actors being converted to PointLight instead of DirectionalLight
- u2/uc2/ut2003/4->ut4: fixed 64x64 terrains not being converted
- package exporter tool: can now also use the Simple Texture Exporter (UE1/UE2 only) + fixed crash if folder not existing
- package exporter tool: enabled texture format conversion
- all->ut4: fixed converted movers having bad scale
- ui: progress bar refreshed more often before end of conversion
Full Changelog: v1.4.8...v1.4.9
1.4.8
- 1.4.8 - 27/01/2023
- all: fixed ressources (textures, sounds, staticmeshes) not being visible in converted map if original ressource filename had unsupported char "~" (replaced by "_" with ut4 editor import)
- all: .t3d file provided by user as map input is no longer being deleted
- u1/ut99: fixed bad texture align when panU or panV < 0
Full Changelog: v1.4.7...v1.4.8
1.4.7
- 1.4.7 - 26/01/2023
- u1/ut99->ut4: fixed converted brush movers to staticmeshes having 'flipped' uv if original MainScale < 0
Full Changelog: v1.4.6...v1.4.7
1.4.6
- 1.4.6 - 25/01/2023
- u1/ut99->ut4: brush movers are now converted into staticmeshes
- u1/ut99/u2/uc2/ut2003/4->ut3/4: increased light radius by 10%
- u1/ut99->ut3/4: decreased light intensity from 35 to 15
Full Changelog: v1.4.5...v1.4.6
1.4.5
- 1.4.5 - 24/01/2023
- package exporter tool: now also export to bmp texture packages
- conversion settings: added extra scale factors
- uc2/u2/ut2003/4->ut4: fixed staticmeshes CullDistance and NoColision properties not properly converted
- uc2/u2/ut2003/4->ut4: fixed terrain fliped visibility if original had DrawScale3D.Z < 0 (made material double sided)
- uc2/u2/ut2003/4->ut4: fixed terrain bad scale3d for Z axis
Full Changelog: v1.4.4...v1.4.5
1.4.4
- 1.4.4 - 23/01/2023
- ut2003/4->ut4: fixed bad uv mapping for staticmeshes
- u2/uc2/ut2003/4->ut3/ut4: fixed bad texture alignement for brushes with prepivot set
- u2/uc2/ut2003/4->ut3/ut4: fixed some rare brushes converted causing either editor crash on import
or having bad scale. - u2/uc2->ut4: fixed staticmesh conversion crash when no material set
Full Changelog: v1.4.3...v1.4.4
1.4.3
- 1.4.3 - 23/01/2023
- uc2->ut3/ut4: added support for UCCTFBlueFlagBase, UCCTFRedFlagBase, UCJumpSpot, UCPickup_Health_Super,UCPickup_Health_Medium, UCPickup_Health_Small, UCPickup_PowerUp_Invis, UCPickup_PowerUp_UDamage actors
- u2/uc2/ut2003/4->ut4: fixed AtmosphericFog color reset to white after map save in editor
- all: fixed some pickups not being converted properly
- u2/ut2003/ut2004/uc2->ut4: fixed staticmeshes hidden after map save in editor
- u2/uc2->ut4: fixed bad staticmesh uv mapping
- ui: export panel - better design
1.4.2
- 1.4.2 - 23/01/2023
- u2/ut2003/ut2004/uc2->ut3/ut4: fixed converted staticmeshes bad export format (.obj fliped with .mtl)
Full Changelog: v1.4.1...v1.4.2
1.4.1
- 1.4.1 - 22/01/2023
- all->ut4: fixed all converted sound actors have same radius
- extractor tool: now staticmeshes are now also exported from map package when using Epic Games extractor
- conversion settings: now allow change the radius factor of all lights
- ui: fixed recent conversion history not working properly
Full Changelog: v1.4.0...v1.4.1