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Releases: xtremexp/UT4X-Converter

1.4.10

09 Feb 12:44
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  • 1.4.10 - 09/02/2023
    • u1/ut99->ut3/4: fixed bad converted location for some movers that were using CoLocation property
    • ue1/ue2->ut3/4: fixed bad rotation of emitters converted from light lensflares
    • ue1/2->ut3/4: changed effective sound radius to be exactly like in UE1/UE2
    • u2->ut3/4: added support for DoorMover

Full Changelog: v1.4.9...v1.4.10

1.4.9

30 Jan 09:57
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  • 1.4.9 - 30/01/2023
    • all: fixed no conversion from .t3d file with UTF-16 encoding
    • u2/uc2/ut2003/4->ut4: added support for mover materials override
    • u2->ut3/ut4: fixed Sunlight actors being converted to PointLight instead of DirectionalLight
    • u2/uc2/ut2003/4->ut4: fixed 64x64 terrains not being converted
    • package exporter tool: can now also use the Simple Texture Exporter (UE1/UE2 only) + fixed crash if folder not existing
    • package exporter tool: enabled texture format conversion
    • all->ut4: fixed converted movers having bad scale
    • ui: progress bar refreshed more often before end of conversion

Full Changelog: v1.4.8...v1.4.9

1.4.8

27 Jan 12:20
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  • 1.4.8 - 27/01/2023
    • all: fixed ressources (textures, sounds, staticmeshes) not being visible in converted map if original ressource filename had unsupported char "~" (replaced by "_" with ut4 editor import)
    • all: .t3d file provided by user as map input is no longer being deleted
    • u1/ut99: fixed bad texture align when panU or panV < 0

Full Changelog: v1.4.7...v1.4.8

1.4.7

26 Jan 14:43
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  • 1.4.7 - 26/01/2023
    • u1/ut99->ut4: fixed converted brush movers to staticmeshes having 'flipped' uv if original MainScale < 0

Full Changelog: v1.4.6...v1.4.7

1.4.6

25 Jan 12:11
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  • 1.4.6 - 25/01/2023
    • u1/ut99->ut4: brush movers are now converted into staticmeshes
    • u1/ut99/u2/uc2/ut2003/4->ut3/4: increased light radius by 10%
    • u1/ut99->ut3/4: decreased light intensity from 35 to 15

Full Changelog: v1.4.5...v1.4.6

1.4.5

24 Jan 16:10
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  • 1.4.5 - 24/01/2023
    • package exporter tool: now also export to bmp texture packages
    • conversion settings: added extra scale factors
    • uc2/u2/ut2003/4->ut4: fixed staticmeshes CullDistance and NoColision properties not properly converted
    • uc2/u2/ut2003/4->ut4: fixed terrain fliped visibility if original had DrawScale3D.Z < 0 (made material double sided)
    • uc2/u2/ut2003/4->ut4: fixed terrain bad scale3d for Z axis

Full Changelog: v1.4.4...v1.4.5

1.4.4

23 Jan 18:53
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  • 1.4.4 - 23/01/2023
    • ut2003/4->ut4: fixed bad uv mapping for staticmeshes
    • u2/uc2/ut2003/4->ut3/ut4: fixed bad texture alignement for brushes with prepivot set
    • u2/uc2/ut2003/4->ut3/ut4: fixed some rare brushes converted causing either editor crash on import
      or having bad scale.
    • u2/uc2->ut4: fixed staticmesh conversion crash when no material set

Full Changelog: v1.4.3...v1.4.4

1.4.3

23 Jan 11:57
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  • 1.4.3 - 23/01/2023
    • uc2->ut3/ut4: added support for UCCTFBlueFlagBase, UCCTFRedFlagBase, UCJumpSpot, UCPickup_Health_Super,UCPickup_Health_Medium, UCPickup_Health_Small, UCPickup_PowerUp_Invis, UCPickup_PowerUp_UDamage actors
    • u2/uc2/ut2003/4->ut4: fixed AtmosphericFog color reset to white after map save in editor
    • all: fixed some pickups not being converted properly
    • u2/ut2003/ut2004/uc2->ut4: fixed staticmeshes hidden after map save in editor
    • u2/uc2->ut4: fixed bad staticmesh uv mapping
    • ui: export panel - better design

1.4.2

23 Jan 08:58
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  • 1.4.2 - 23/01/2023
    • u2/ut2003/ut2004/uc2->ut3/ut4: fixed converted staticmeshes bad export format (.obj fliped with .mtl)

Full Changelog: v1.4.1...v1.4.2

1.4.1

22 Jan 14:01
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  • 1.4.1 - 22/01/2023
    • all->ut4: fixed all converted sound actors have same radius
    • extractor tool: now staticmeshes are now also exported from map package when using Epic Games extractor
    • conversion settings: now allow change the radius factor of all lights
    • ui: fixed recent conversion history not working properly

Full Changelog: v1.4.0...v1.4.1